Search found 22 matches

by lord2800
Tue Nov 02, 2004 3:07 am
Forum: Unreal 3.2 Support
Topic: Problems compiling 3.2.2 with curl/ares [ssl problems]
Replies: 6
Views: 2485

Every time I've had that type of an error, it's been because I forgot to 'make clean' before 'make'ing. Try doing that.
by lord2800
Sun Aug 01, 2004 4:26 am
Forum: Unreal 3.2 Support
Topic: Problems booting after recompiling
Replies: 4
Views: 2030

@version mismatch Yes, that's quite odd then... Perhaps you have curl installed somewhere in the standard paths (/usr/include, /usr/local/include) and that takes precedence over the specified path? Just guessing here. Anyway, the error where it actually stops at is that it cannot load src/modules/c...
by lord2800
Sun Aug 01, 2004 4:10 am
Forum: Unreal 3.2 Support
Topic: Problems booting after recompiling
Replies: 4
Views: 2030

Yes, we're using remote includes. I had figured that the crash was a direct result of that, but I didn't know what was going on since I specified the exact directory of curl. I'm not sure why it would compile for 7.11.0 when we have 7.10.5 on there. [EDIT] I just tried recompiling... again... and no...
by lord2800
Sun Aug 01, 2004 3:44 am
Forum: Unreal 3.2 Support
Topic: Problems booting after recompiling
Replies: 4
Views: 2030

Problems booting after recompiling

Hi. I just recompiled my ircd after upgrading some libraries, and now it won't boot. When it boots, it gives me this: [digtox@server1 Unreal3.2]$ ./unreal start Starting UnrealIRCd [!!!] Curl version mismatch: compiled for '7.11.0', library is '7.10.5' [!!!] Header<->library mismatches can make Unre...
by lord2800
Sat Jul 17, 2004 8:39 am
Forum: Unreal 3.2 Support
Topic: CTCP Version replies and blocking bots
Replies: 21
Views: 10129

Either way, the problem is resolved now. There wasn't any true way to block the bots - I talked with the attacker and he said he had everything customized and fully changeable on the fly. The best we could do(since we use Anope) was block all incoming connections and mass-kill based on some common d...
by lord2800
Thu Jul 15, 2004 4:56 am
Forum: Unreal 3.2 Support
Topic: CTCP Version replies and blocking bots
Replies: 21
Views: 10129

Heh. You're rather cryptic. Sorry, I don't know very much more about it than what I told you. You don't even know what the bot is called, how can we tell you how to detect it? :p there are hundreds of different bots that don't respond to a CTCP Version. I was hoping there was simply a way to detect...
by lord2800
Thu Jul 15, 2004 2:54 am
Forum: Unreal 3.2 Support
Topic: CTCP Version replies and blocking bots
Replies: 21
Views: 10129

CTCP Version replies and blocking bots

I have a question. Recently our network has come under attack from bots which don't reply to a standard CTCP Version, is there any way I can block them with Unreal, or do you guys know any other solutions to blocking them?
by lord2800
Sun May 09, 2004 5:46 pm
Forum: General chat
Topic: DCC2
Replies: 6
Views: 3411

Personally, I think that so long as we have the option to disable it, or parts of it, that it'll be fine. I see no real problem with allowing multisends, but I do see a problem with hiding filenames sent. Maybe we should bitch to the DCC2 coders to change a few things about it. ;)
by lord2800
Thu Apr 22, 2004 6:31 am
Forum: General chat
Topic: A couple of suggestions (opinions pls)
Replies: 14
Views: 7532

2. /redirect for Server admins (a-la PTlink IRCd, VERY useful. Will redirect clients on one server to another one so long as there are c/n lines for it.) Indeed, this just sends RPL_REDIR. This is a suggestion to the client, a client can (and many do) completely ignore this message. Others treat it...
by lord2800
Fri Apr 16, 2004 6:55 pm
Forum: Unreal 3.2 Support
Topic: Rules/MOTD files
Replies: 4
Views: 6947

Also note that there are two known (and already fixed) bugs in Unreal3.2-RC2fix that motd/rules files can't be rehashed with "/rehash -all" and the UNIX shell command "./unreal rehash". That was indeed the problem. I was attempting to rehash from the shell command line and expec...
by lord2800
Fri Apr 16, 2004 12:36 pm
Forum: Unreal 3.2 Support
Topic: Rules/MOTD files
Replies: 4
Views: 6947

Rules/MOTD files

I feel incredibly stupid for asking this, I probably overlooked something simple, but here we go. Is there any special format or identifiers that the rules/motd files have to have? I've checked the documentation, and it seems that the only requirement is that the files be named ircd.rules and ircd.m...
by lord2800
Tue Mar 30, 2004 1:11 am
Forum: Unreal 3.2 Support
Topic: i search an rehash script
Replies: 6
Views: 3296

I wouldn't have been able to come up with something that complex. I probably would've hardcoded the whole thing. My hat's off to you.
by lord2800
Fri Mar 26, 2004 5:35 pm
Forum: Unreal 3.2 Support
Topic: Any way to deop the first user in a channel?
Replies: 1
Views: 1935

I believe this can be done by services, by registering the channel.
by lord2800
Mon Mar 22, 2004 2:47 pm
Forum: Unreal 3.2 Support
Topic: Channel spy
Replies: 3
Views: 2767

[** Moderator: removed **]
by lord2800
Sun Mar 21, 2004 9:45 am
Forum: Services
Topic: Anyway to restrict user access to chanserv?
Replies: 7
Views: 5059

I know a few services have options where you have specific levels of people who can register channels. I'm not sure if Anope or any of the really popular services do, but I know Lakeserv and Magick do(or at least I think magick does, I could be wrong) allow you to restrict access.