Search found 15 matches
- Sat Oct 23, 2004 5:19 am
- Forum: Unreal 3.2 Support
- Topic: Far Server [Dis]Connections (And other remote server stuff)
- Replies: 12
- Views: 9372
- Fri Oct 22, 2004 4:11 pm
- Forum: Unreal 3.2 Support
- Topic: Far Server [Dis]Connections (And other remote server stuff)
- Replies: 12
- Views: 9372
I have yet to play with Dancer. However, this is the first I've heard of an IRC that does it.
I guess what I was hinting at before was that coders code what they want ... release it .. and if they get alot of feedback as for one specific thing, then they may or may not change it. It really is the ...
I guess what I was hinting at before was that coders code what they want ... release it .. and if they get alot of feedback as for one specific thing, then they may or may not change it. It really is the ...
- Fri Oct 22, 2004 2:38 am
- Forum: Unreal 3.2 Support
- Topic: Far Server [Dis]Connections (And other remote server stuff)
- Replies: 12
- Views: 9372
- Thu Oct 21, 2004 10:15 pm
- Forum: Unreal 3.2 Support
- Topic: Far Server [Dis]Connections (And other remote server stuff)
- Replies: 12
- Views: 9372
- Thu Oct 21, 2004 4:26 pm
- Forum: Unreal 3.2 Support
- Topic: Far Server [Dis]Connections (And other remote server stuff)
- Replies: 12
- Views: 9372
- Tue Oct 19, 2004 3:48 pm
- Forum: Unreal 3.2 Support
- Topic: Far Server [Dis]Connections (And other remote server stuff)
- Replies: 12
- Views: 9372
Far Server [Dis]Connections (And other remote server stuff)
Hola,
I've had a good look through all the snomasks and have given myself everyone of them avaliable, but I still don't get notices when servers that are not directly linked to the one I am on, split from the rest of the network (well, bar the flood of quit notices in a channel). No servers except ...
I've had a good look through all the snomasks and have given myself everyone of them avaliable, but I still don't get notices when servers that are not directly linked to the one I am on, split from the rest of the network (well, bar the flood of quit notices in a channel). No servers except ...
- Sun Jun 27, 2004 4:21 pm
- Forum: Unreal 3.2 Support
- Topic: Nick Limits
- Replies: 7
- Views: 4659
- Fri Jun 25, 2004 4:56 pm
- Forum: Unreal 3.2 Support
- Topic: Nick Limits
- Replies: 7
- Views: 4659
Nick Limits
Hola,
Apologies if i'm being terribly unobservant, but searching the manual, faq and forums returned nothing on this.
Is there any way to limit nick lengths?
Ta.
Apologies if i'm being terribly unobservant, but searching the manual, faq and forums returned nothing on this.
Is there any way to limit nick lengths?
Ta.
- Tue Apr 27, 2004 7:56 pm
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 31665
However, those docs don't answer my question._zero wrote:the docs arent part of the main site, you can access them via http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
PS: Best FAQ entry. Ever. -> http://www.vulnscan.org/UnrealIrcd/faq/#32
- Tue Apr 27, 2004 7:33 pm
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 31665
- Thu Mar 25, 2004 5:30 pm
- Forum: Unreal 3.2 Support
- Topic: Config Syntax - Quotation Marks
- Replies: 3
- Views: 3778
- Thu Mar 25, 2004 1:47 pm
- Forum: Unreal 3.2 Support
- Topic: Config Syntax - Quotation Marks
- Replies: 3
- Views: 3778
Config Syntax - Quotation Marks
Hola,
Is there any kind of "right way", to write one's config, in terms of the position of quotation marks? Is there any place that they should be going, places that they shouldn't be going, or does it just not matter? The manual doesn't (from what I can tell) have any kind of consistancy regarding ...
Is there any kind of "right way", to write one's config, in terms of the position of quotation marks? Is there any place that they should be going, places that they shouldn't be going, or does it just not matter? The manual doesn't (from what I can tell) have any kind of consistancy regarding ...
- Sun Mar 14, 2004 12:23 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 19159
- Sun Mar 14, 2004 10:48 am
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 19159
- Sat Mar 13, 2004 10:54 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 19159