Search found 15 matches

by Draegonis
Sat Oct 23, 2004 5:19 am
Forum: Unreal 3.2 Support
Topic: Far Server [Dis]Connections (And other remote server stuff)
Replies: 12
Views: 3623

Yeah, I can understand the frustration of seeing such hideous demands or completley un-thought out requests - I see some pretty bad ones on a daily basis working for phpBB. I just hope a dev gives this topic an eye over and pops in their take of my suggestions/requests. :)
by Draegonis
Fri Oct 22, 2004 4:11 pm
Forum: Unreal 3.2 Support
Topic: Far Server [Dis]Connections (And other remote server stuff)
Replies: 12
Views: 3623

I have yet to play with Dancer. However, this is the first I've heard of an IRC that does it. I guess what I was hinting at before was that coders code what they want ... release it .. and if they get alot of feedback as for one specific thing, then they may or may not change it. It really is the c...
by Draegonis
Fri Oct 22, 2004 2:38 am
Forum: Unreal 3.2 Support
Topic: Far Server [Dis]Connections (And other remote server stuff)
Replies: 12
Views: 3623

This is because when you /whois a user using /whois nick the reply comes from the server you are on .. not the server THEY are on (unless they are the same). IRCd's work that way in general .. not just Unreal. To force a idle/connection time in a whois try: /whois nick nick Thanks, yeah. That got t...
by Draegonis
Thu Oct 21, 2004 10:15 pm
Forum: Unreal 3.2 Support
Topic: Far Server [Dis]Connections (And other remote server stuff)
Replies: 12
Views: 3623

cough codeyourownircdthen cough =) I'm hardly asking that the moon revolve around my middle finger. I'm asking if there are reasons for these, and if not, would it be simple enough to have them changed, perchance, in the next version? They hardly seem huge issues to change, but i've seen equally mi...
by Draegonis
Thu Oct 21, 2004 4:26 pm
Forum: Unreal 3.2 Support
Topic: Far Server [Dis]Connections (And other remote server stuff)
Replies: 12
Views: 3623

What he means is that none of the OTHER servers issue a "server quitted snotice thingy (tm)," unless its linked directly to his local server. Indeed. If the server it directly connected the server i'm currently on and splits, i'll get the error messages (Eg: No response from blah, closing...
by Draegonis
Tue Oct 19, 2004 3:48 pm
Forum: Unreal 3.2 Support
Topic: Far Server [Dis]Connections (And other remote server stuff)
Replies: 12
Views: 3623

Far Server [Dis]Connections (And other remote server stuff)

Hola, I've had a good look through all the snomasks and have given myself everyone of them avaliable, but I still don't get notices when servers that are not directly linked to the one I am on, split from the rest of the network (well, bar the flood of quit notices in a channel). No servers except s...
by Draegonis
Sun Jun 27, 2004 4:21 pm
Forum: Unreal 3.2 Support
Topic: Nick Limits
Replies: 7
Views: 3304

Hmm, I see. Thanks folks. :)
by Draegonis
Fri Jun 25, 2004 4:56 pm
Forum: Unreal 3.2 Support
Topic: Nick Limits
Replies: 7
Views: 3304

Nick Limits

Hola,
Apologies if i'm being terribly unobservant, but searching the manual, faq and forums returned nothing on this.
Is there any way to limit nick lengths?
Ta.
by Draegonis
Tue Apr 27, 2004 7:56 pm
Forum: News and Releases
Topic: Unreal 3.2 Released!
Replies: 20
Views: 23192

_zero wrote:the docs arent part of the main site, you can access them via http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
However, those docs don't answer my question. ;)

PS: Best FAQ entry. Ever. -> http://www.vulnscan.org/UnrealIrcd/faq/#32
by Draegonis
Tue Apr 27, 2004 7:33 pm
Forum: News and Releases
Topic: Unreal 3.2 Released!
Replies: 20
Views: 23192

Due to the main site being down, I can't read the docs or test this myself, so sorry about that.
I'm just wondering if there's an option in the Windows installer to enable/disabled +q/a prefixes in the nick list?
by Draegonis
Thu Mar 25, 2004 5:30 pm
Forum: Unreal 3.2 Support
Topic: Config Syntax - Quotation Marks
Replies: 3
Views: 2224

Great, thanks. :)
by Draegonis
Thu Mar 25, 2004 1:47 pm
Forum: Unreal 3.2 Support
Topic: Config Syntax - Quotation Marks
Replies: 3
Views: 2224

Config Syntax - Quotation Marks

Hola, Is there any kind of "right way", to write one's config, in terms of the position of quotation marks? Is there any place that they should be going, places that they shouldn't be going, or does it just not matter? The manual doesn't (from what I can tell) have any kind of consistancy ...
by Draegonis
Sun Mar 14, 2004 12:23 pm
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9777

Ahh, excellent. Thanks. :mrgreen:
by Draegonis
Sun Mar 14, 2004 10:48 am
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9777

Sorry, but i'm not entirley sure what that entails on a Win32 system (would make perfect sense re-compliling on *nix, though).
If you're meaning that it would require me to re-install and do some funny things to it, i'd be quite willing - if you would show me how?
Thanks. :)
by Draegonis
Sat Mar 13, 2004 10:54 pm
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9777

Hi,
I'm not interested in changing the prefxes here, but i'd like to know if there is a way to disable the +aq prefixes for the Win32 version (RC2fix)? I'm unfortunatley confined to Windows for the foreseeable future, so would like to get this working.
Thanks.