Search found 6 matches

by ian
Fri Jul 23, 2004 3:55 pm
Forum: Unreal 3.2 Modules
Topic: Restrict allowed client connections / Additional whois info
Replies: 13
Views: 4128

Using PHP on IIS now.(and missing apache :( ) I checked CGI-IRC out, it just doesnt have the flexibility i want of a java client. I will be sticking with PJIRC. Also, ident is a bit too short for use as the nt login.. however, i think i might just stick it into a finger reply. I've got privdef runni...
by ian
Thu Jul 22, 2004 8:07 pm
Forum: Unreal 3.2 Modules
Topic: Restrict allowed client connections / Additional whois info
Replies: 13
Views: 4128

If i could pass along the value which im getting of their NT domain login, then i could use that to ban/block etc and cgi-irc would work fine.
by ian
Thu Jul 22, 2004 7:29 pm
Forum: Unreal 3.2 Modules
Topic: Restrict allowed client connections / Additional whois info
Replies: 13
Views: 4128

hmm, good idea.
I'm wondering if there's some transparent(to the user) way i could do it- I'm sure there's an advantage to having the webserver running on the same box the ircd is..
by ian
Thu Jul 22, 2004 3:36 pm
Forum: Unreal 3.2 Modules
Topic: Restrict allowed client connections / Additional whois info
Replies: 13
Views: 4128

Restrict allowed client connections / Additional whois info

Hey- First off I want to thank everyone involved for the updates to allow win32 to use dll modules! Now for the modules / general help requests part 1: I'm working on an intranet project using unreal on a windows(2k) platform and what I'm wanting to do is restrict clients joining to those who have g...
by ian
Tue Mar 30, 2004 10:54 pm
Forum: Unreal 3.2 Modules
Topic: PrivDeaf - Syzop_
Replies: 17
Views: 10879

OK, im working on getting the win32 compiled myself- but I noticed in another thread it is mentioned that syzop's modules are nix only.

Has anyone loaded up the module in question properly in win32, or would it be possible to tell ahead of time if it i will work in a win32 environment?
by ian
Sun Mar 14, 2004 9:35 pm
Forum: Unreal 3.2 Modules
Topic: PrivDeaf - Syzop_
Replies: 17
Views: 10879

I have been wanting to look at unreal rather than conference room with some time in a workplace environment but gave up when I ran into problems with no way to block private messages. I am stuck on a win32 platform and cannot continue to work on the system unless i can get a win32 build of unrealirc...