set::restrict-channelmodes <modes>
Although it is not channel independant, but affects ALL channels.
Search found 7 matches
- Tue Jul 27, 2004 11:58 am
- Forum: Unreal 3.2 Modules
- Topic: mode lock module
- Replies: 7
- Views: 3547
- Sun Jul 25, 2004 8:47 pm
- Forum: Unreal 3.2 Support
- Topic: /oper idea
- Replies: 24
- Views: 7022
The way i understand w00t's suggestion puts your scenario out the window katsklaw: the olines wouldn't be copied across to the conf file - they wouldn't be copied anywhere. When you do a '/whois nick nick' you are asking Server-B to relay the information to you without looking up any info on Server-...
- Sun Jul 25, 2004 8:27 pm
- Forum: Unreal 3.2 Modules
- Topic: Restrict allowed client connections / Additional whois info
- Replies: 13
- Views: 6067
Thanks for the reply Angrywolf. I'm against ugly methods, although the method i used was ugly too. The problem with adding to the whois is that looking for a new umode means its looking for something that doesn't exist until the module is compiled, which will fail. This then means you have to add th...
- Sun Jul 25, 2004 5:22 pm
- Forum: Unreal 3.2 Modules
- Topic: Restrict allowed client connections / Additional whois info
- Replies: 13
- Views: 6067
I created a module to add a new chmode +j which would stop people joining the channel in under X seconds of connecting (read my thread). As an afterthought, i decided to add a umode +f to which was unsettable by any user including ircops, but could only be set by logging in with a new command which ...
- Mon Jul 19, 2004 12:09 am
- Forum: Unreal 3.2 Modules
- Topic: Module Requests
- Replies: 9
- Views: 4395
- Sun Jul 18, 2004 10:22 am
- Forum: Unreal 3.2 Modules
- Topic: Module Requests
- Replies: 9
- Views: 4395
You are right, * and ? are legal characters in a channel name, which would make wildcarding difficult. But, it would still be useful if someone could think of a logical way of doing it. However, you are wrong about seeing the channel modes from outside of the channel. Sure, you can use /mode #chan b...
- Sat Jul 17, 2004 11:17 pm
- Forum: Unreal 3.2 Modules
- Topic: Module Requests
- Replies: 9
- Views: 4395
Module Requests
Hiya. I have 3 requests for modules, or even as new features in 3.2.2 The first is a new set::option directive which will create a time setting stopping users from joining a channel within X seconds of connecting. This will help limit the amount of spambots which connect->mass spam->disconnect->loop...