Search found 43 matches

by Psadi
Sun Sep 16, 2007 9:47 pm
Forum: News and Releases
Topic: Syzop reactivated, back as Unreal3* maintainer
Replies: 8
Views: 15771

Re: Syzop reactivated, back as Unreal3* maintainer

Good to have you back and good that you are getting better.
by Psadi
Sat Aug 11, 2007 7:50 pm
Forum: General chat
Topic: Searching the forum
Replies: 1
Views: 3118

Searching the forum

I tried to use the search function on the forum and instead of finding an answer it asks me after a long time to download search.php I think it was.

Is this just something I have? or is it something with the site?
by Psadi
Mon Feb 05, 2007 8:34 pm
Forum: Unreal 3.2 Modules
Topic: Adding a usermode
Replies: 2
Views: 1972

I think I made an error while I tested it :) when I tested SVS2MODE I think I had the mode set thus it didnt set it to the client. When I tested it now it worked. Thanks Jason. Though I still can't figure out how in the module can decide if the user should be able to set the mode or not. From the AP...
by Psadi
Sun Feb 04, 2007 6:18 pm
Forum: Unreal 3.2 Modules
Topic: Adding a usermode
Replies: 2
Views: 1972

Adding a usermode

I'm trying to add a usermode that will for me works roughly like the usermode r. I have looked at some modules that sets up usermodes and I have got it working so fat that the usermodes works in unreal. What im unable to achieve is so that only services can set it. From my understanding reading the ...
by Psadi
Sat Apr 22, 2006 11:31 am
Forum: Unreal 3.2 Support
Topic: Security issue
Replies: 5
Views: 1330

Stealth do you mean that if he connects a client with a network sniffer he can read what is posted in the channels even if he isnt in the channel? Or does he needs to be connected in another way? Those of us that runs the server do use ssl most others dont. But server - server communication (unreal)...
by Psadi
Fri Apr 21, 2006 8:25 pm
Forum: Unreal 3.2 Support
Topic: Security issue
Replies: 5
Views: 1330

Yes im running the latest build of Unreal.

Only way I can think of him doing this is that he got someone to install a script of some kind that he has made that forwards info to him.
by Psadi
Fri Apr 21, 2006 8:36 am
Forum: Unreal 3.2 Support
Topic: Security issue
Replies: 5
Views: 1330

Security issue

I had a user show me that he could get what I posted in a channel. Though he wasnt willing to show me how he did it. Im now wondering in what ways could he have done it. He wasnt in the channel. The channel has the modes +sntir set. The user is a normal user without any special privs. It looks to me...
by Psadi
Thu Mar 09, 2006 12:35 pm
Forum: Unreal 3.2 Modules
Topic: Module for the config files download, request
Replies: 3
Views: 1629

I use remote includes now. I have a file with what the server needs to be able to start up and fetch the config files from where I store them. Problem with this is as I said before is that when the server that host the config files gets unreachable and you need to reash the server or the server has ...
by Psadi
Wed Mar 08, 2006 9:00 pm
Forum: Unreal 3.2 Modules
Topic: Module for the config files download, request
Replies: 3
Views: 1629

Module for the config files download, request

Though I do like the way you can include config files it has it limitations. If the server goes down where you have them and you find yourself with a server that has rebooteed. You are not able to start up the irc server since the config files you need is not accesible. I have started to that there ...
by Psadi
Mon Oct 10, 2005 3:58 pm
Forum: Unreal 3.2 Support
Topic: TS Problem
Replies: 17
Views: 2859

read up on
man ntp
you must be root to be able to set the time and date. If you are root. Then i´m lost :) since I run FreeBSD

NTPd is probly ntpd as command on your machin Dukat typed it that way to make it stand out (i guess)
by Psadi
Mon Oct 10, 2005 10:17 am
Forum: Unreal 3.2 Support
Topic: TS Problem
Replies: 17
Views: 2859

True Dukat but he was so off in times that ntpd woudnt have fixed it.
by Psadi
Mon Oct 10, 2005 9:19 am
Forum: Services
Topic: Services Wont Work
Replies: 22
Views: 5523

Never had that problem with IRCservices and Unreal.

How does your listen block for port 6667 looks like?

if you have

Code: Select all

 clientsonly;
in it then it will not work since you says the IRCservice should be in a server class. Dont know if will get connected as it does now though.
by Psadi
Mon Oct 10, 2005 9:11 am
Forum: Unreal 3.2 Support
Topic: TS Problem
Replies: 17
Views: 2859

try this

ntpdate pool.ntp.org

you need to provide a server to be used. Pool is a pool of ntp servers that you can zync against.
by Psadi
Mon Oct 10, 2005 8:09 am
Forum: Unreal 3.2 Support
Topic: TS Problem
Replies: 17
Views: 2859

Are both shell acounts? Then I think they are doing a poor job keeping the server running nicly. You need to ask the server owners if they are updating the systemclock by running NTP. For this large offset they probly need to do a ntpdate first though to set the time correctly. (presume they are run...
by Psadi
Wed Oct 05, 2005 5:19 pm
Forum: Unreal 3.2 Support
Topic: Problem with Alias and selfmade service
Replies: 9
Views: 1451

Ok so if I have it linked to the server doesnt make any diffrence then? I figured since it was linked and u-lined it was to be typed as service.

As Stealth said setting it as normal worked fine :)

Thanks for the help