Search found 1107 matches

by w00t
Sun Jul 15, 2007 6:08 pm
Forum: News and Releases
Topic: Strategy Change, Unreal3.2.7 Release, New Website
Replies: 6
Views: 17379

If you look, we're actually not missing much - and gaining a lot more, like sqlauth, timed bans, failover linking, etc.

Take a look through the wiki
by w00t
Sun May 13, 2007 2:12 pm
Forum: News and Releases
Topic: Syzop going inactive
Replies: 2
Views: 5948

I'll cross post what I posted on irc-junkie about this, in the hope that syzop will read it: No clue if he'll read this, but I'd like to wish Syzop the best, from myself personally and from the rest of the Inspire team. We've had our differences in the past, but health is more important than ideas o...
by w00t
Fri May 26, 2006 7:24 am
Forum: Unreal 3.2 Support
Topic: /yardım command on aliases
Replies: 2
Views: 829

In other words, it is with 3.2.5 or CVS.
by w00t
Fri May 26, 2006 7:22 am
Forum: Unreal 3.2 Support
Topic: Syslog
Replies: 4
Views: 1422

Syzop wrote:Try specifying "syslog" as the logfile, does that work ok for you?
And that was an answer.
by w00t
Fri May 26, 2006 7:22 am
Forum: Unreal 3.2 Support
Topic: gline
Replies: 8
Views: 1910

Or, CVS - or wait for 3.2.5 which has this .. feature.
by w00t
Fri May 26, 2006 7:18 am
Forum: Unreal 3.2 Modules
Topic: Users via proxy, how to stop the clons.
Replies: 26
Views: 9667

Modification of the ircd in any way, shape, or form is not supported nor condoned.

Thread locked.
by w00t
Fri May 26, 2006 7:16 am
Forum: Unreal 3.2 Modules
Topic: repeat block
Replies: 13
Views: 4873

Correct. As I tried to tell Jason on post #3. Blocking repeats of whole messages doesn't require any modification of ircd source either, inmean. You would need to store the last x messages to that channel (possibly from a given user, possibly not) and check to see if they match y times, if so, block...
by w00t
Fri May 26, 2006 7:11 am
Forum: Services
Topic: ircservices- :Services are currently down
Replies: 22
Views: 6676

Uh, that is services httpd listening - not Unreal.
by w00t
Fri May 19, 2006 2:59 am
Forum: Services
Topic: Error when i start ./services
Replies: 3
Views: 2148

[May 18 22:49:14 2006] Every UserKey must be different. It's for YOUR safety! Remember that!
by w00t
Thu May 18, 2006 6:44 am
Forum: Unreal 3.2 Support
Topic: Win32 : Win Service (Starting.. but never starts)
Replies: 9
Views: 1606

I'd try taking it out of service mode and seeing if that helps.
by w00t
Thu May 18, 2006 6:43 am
Forum: Unreal 3.2 Spamfilters
Topic: What it is?
Replies: 1
Views: 1507

To be a pain in the ass, I'd guess.
by w00t
Thu May 18, 2006 6:41 am
Forum: Unreal 3.2 Modules
Topic: A little module help appreciated
Replies: 1
Views: 1267

Might want to look up my module joindeop on the modules site, might give you a bit of a hand. I think I tried the do_cmd() route, and it didn't like me much.
by w00t
Tue May 16, 2006 2:37 am
Forum: Services
Topic: ircservices- :Services are currently down
Replies: 22
Views: 6676

Sorry, I had other things on - I don't check here too frequently.

Check the ircd is listening on the port services are trying to connect on, and that it isn't firewalled closed. :)
by w00t
Tue May 16, 2006 2:35 am
Forum: Services
Topic: modules.conf:26: Unknown directive `NetworkDomain'
Replies: 6
Views: 2171

I don't know about NetworkDomain (you're trying to use an anope conf file on ircservices, or something odd?)


but...


[May 15 16:48:47 2006] nickserv/sendpass: Trapdoor (one-way) encryption in use; SENDPASS cannot be used

seems fairly self explanatory.
by w00t
Thu May 11, 2006 5:22 am
Forum: Services
Topic: ircservices- :Services are currently down
Replies: 22
Views: 6676

Getting somewhere...

What is the IRCd saying?