Search found 5 matches

by daniel
Wed Apr 07, 2004 10:27 pm
Forum: Unreal 3.2 Modules
Topic: module trouble oO
Replies: 7
Views: 3870

mmh

Hello again... I am troubled again :/ I am trying to make it work that new users are renamed to something like "Guest-1", "Guest-2" etc. I created a new array indexed with users' slot ids (in global user table) where I add additional information for each user. I delete this infor...
by daniel
Mon Apr 05, 2004 10:15 pm
Forum: Unreal 3.2 Modules
Topic: module trouble oO
Replies: 7
Views: 3870

I think I've found it...

I had a look at struct.h and the ConfigEntry struct. Seems to me that all sub items are listed in it.

mmh I'm going to test it now ;)
thx
by daniel
Mon Apr 05, 2004 10:09 pm
Forum: Unreal 3.2 Modules
Topic: module trouble oO
Replies: 7
Views: 3870

ok it works for me now =) now I am trying to add an own block of config variables like test { somekey "somevalue"; }; on config_test there is no more than the (empty? == NULL?) "test" key for this block executed. my config_test function returns always 2 (just for testing so that ...
by daniel
Mon Apr 05, 2004 9:38 pm
Forum: Unreal 3.2 Modules
Topic: module trouble oO
Replies: 7
Views: 3870

thank you, that's exactly what I did wrong =). I'll try adding the Mod_Test function...will be back later ;)
by daniel
Mon Apr 05, 2004 8:27 pm
Forum: Unreal 3.2 Modules
Topic: module trouble oO
Replies: 7
Views: 3870

module trouble oO

hey all, not long ago I started to code a litle unreal module to link my community website (webchat) to an irc server. I chose unreal because the plugin system is great. everything worked fine untill I tried to add configuration file support to my module. I added hooktypes CONFIGRUN, CONFIGTEST and ...