Search found 14 matches
- Sat Apr 17, 2004 8:53 pm
- Forum: Unreal 3.2 Support
- Topic: Client-Server credential mismatch
- Replies: 4
- Views: 3263
- Sat Apr 17, 2004 2:59 pm
- Forum: Unreal 3.2 Support
- Topic: Client-Server credential mismatch
- Replies: 4
- Views: 3263
Client-Server credential mismatch
I have unreal running with SSL support, using the pem files generated via openssl from Config. I need to use a java chat client that is signed using a key/cert generated by Sun's "keytool".
Can the client and server parts of this equation indeed be independent like this or does one component need ...
Can the client and server parts of this equation indeed be independent like this or does one component need ...
- Fri Apr 16, 2004 9:22 pm
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Fri Apr 16, 2004 3:37 am
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Fri Apr 16, 2004 2:52 am
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Fri Apr 16, 2004 2:37 am
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Fri Apr 16, 2004 2:04 am
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Wed Apr 14, 2004 4:14 am
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Tue Apr 13, 2004 11:29 am
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Mon Apr 12, 2004 11:56 pm
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
- Mon Apr 12, 2004 2:28 am
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
OpenSSL detective work
I don't know if this is relevant to my question, but I followed the investigation I found in one of the FAQs and got the following.
# locate libssl.so
/usr/lib/libssl.so
/lib/libssl.so.2
/lib/libssl.so.0.9.6b
# locate opensslv.h
/usr/include/openssl/opensslv.h
# grep OPENSSL_VERSION /usr ...
# locate libssl.so
/usr/lib/libssl.so
/lib/libssl.so.2
/lib/libssl.so.0.9.6b
# locate opensslv.h
/usr/include/openssl/opensslv.h
# grep OPENSSL_VERSION /usr ...
- Sun Apr 11, 2004 10:21 pm
- Forum: Unreal 3.2 Support
- Topic: SSL Compile
- Replies: 23
- Views: 22284
SSL Compile
I'm trying to get SSL working but get the following error when I try to start the server:
unrealircd.conf:269: listen with SSL flag enabled on a non SSL compile
I am using this configure, which worked fine before I added the SSL line:
./configure \
--prefix=/usr/$TYPE \
--enable-hub \
--with ...
unrealircd.conf:269: listen with SSL flag enabled on a non SSL compile
I am using this configure, which worked fine before I added the SSL line:
./configure \
--prefix=/usr/$TYPE \
--enable-hub \
--with ...
- Fri Apr 09, 2004 4:39 pm
- Forum: Unreal 3.2 Support
- Topic: Multiple communities
- Replies: 2
- Views: 2292
What I meant was that I need to establish a set of private and independent chat environments for several groups of people, all of whom will access my single server, which will not be connected to any other IRC servers.
From what you've said, it looks like I need to install unrealircd once for each ...
From what you've said, it looks like I need to install unrealircd once for each ...
- Fri Apr 09, 2004 2:59 am
- Forum: Unreal 3.2 Support
- Topic: Multiple communities
- Replies: 2
- Views: 2292
Multiple communities
I have installed 3.2 on Linux and it works great. I am confused about how I can host multiple communites. They have to be separate, e.g., the same nick must be available to each community at the same time. Note: this is a 1-server environment.
It appears that I can run only one instance at a time ...
It appears that I can run only one instance at a time ...