Search found 4 matches

by shinzon
Wed Sep 01, 2004 1:18 pm
Forum: Unreal 3.2 Support
Topic: Changing the symbols for +a and +q
Replies: 5
Views: 2367

There's a good reason for that. They don't want to debug someone elses code. If there's a crash, 90% of the time it'll be because of a third party module, or modifications to Unreal.

(Fixing the other 10% take more than enough of the coders time :))

Understandable, and i really dont blame them ...
by shinzon
Mon Aug 30, 2004 9:20 pm
Forum: Unreal 3.2 Support
Topic: Changing the symbols for +a and +q
Replies: 5
Views: 2367

Dukat wrote:shinzon, please read the FAQ!
http://www.vulnscan.org/UnrealIrcd/faq/#31
Wasnt aware you dudes were so hardassed about source modification. Thanks for your replies.
by shinzon
Mon Aug 30, 2004 3:41 pm
Forum: Unreal 3.2 Support
Topic: Changing the symbols for +a and +q
Replies: 5
Views: 2367

Changing the symbols for +a and +q

By default, the alternate symbols for +q and +a which can be turned on as a compile time parameter are ~ and & respectively. I would like to keep the ~ designation of the channel founder, but have users with +a show their current mode (+va would show "+" in mirc, +oa would show @, etc). I assume ...
by shinzon
Wed Apr 14, 2004 12:54 am
Forum: Unreal 3.2 Support
Topic: How can i change TOPICLEN=
Replies: 2
Views: 2376

How can i change TOPICLEN=

During the compile, when it asks for additional parameters, i tried entering 'topiclen=400' to try and increase the number of characters allowed in a channel's topic. This didn't work so i tried --with-topiclen=400 which also didn’t work. This isn’t surprising as both were just shots in the dark ...