Search found 110 matches

by zEkE
Mon Nov 30, 2009 3:38 pm
Forum: Unreal 3.2 Support
Topic: My Bot Wish list for a newb to IRC
Replies: 2
Views: 1567

Re: My Bot Wish list for a newb to IRC

If you can find a way to make your forum software output an RSS feed containing the 10 most recent posts, you could use an RSS script for Eggdrop or another existing bot framework.
by zEkE
Wed May 06, 2009 5:23 pm
Forum: Unreal 3.2 Support
Topic: Problem with Unreal 3.2 and Anope permissions.
Replies: 3
Views: 2732

Re: Problem with Unreal 3.2 and Anope permissions.

HostServ/OperServ etc sounds like an alias issue - thats why I'm interested to know what error messages are received. If it's a "No such command", the aliases aren't loaded correctly. Anything else and theres a deeper issue. The /SA* commands are likely caused by your lack of usermode +a, ...
by zEkE
Wed May 06, 2009 4:50 pm
Forum: Unreal 3.2 Support
Topic: Problem with Unreal 3.2 and Anope permissions.
Replies: 3
Views: 2732

Re: Problem with Unreal 3.2 and Anope permissions.

Do you get any error messages?
by zEkE
Fri Mar 06, 2009 3:55 pm
Forum: Unreal 3.2 Support
Topic: error downloading...... Could not resolve host: ....
Replies: 5
Views: 3912

Re: error downloading...... Could not resolve host: ....

I upgraded a hub and a non-user server on my network to 3.2.8 as a trial before rolling out to the rest of the servers and the remote include system works fine, although it uses a different authentication system (non-http-auth). If there is a bug, it's either a curl-version or system-specific proble...
by zEkE
Thu Mar 05, 2009 6:58 pm
Forum: Unreal 3.2 Support
Topic: Problem with static quit
Replies: 6
Views: 4997

Re: Problem with static quit

Check your set block: set::anti-spam-quit-message-time <timevalue>; A time value specifying the length of time a user must be connected for before a /quit message will be displayed. Used to prevent spam. A time value is a numeric string with d meaning days, h meaning hours, m meaning minutes, and s ...
by zEkE
Tue Mar 03, 2009 10:13 pm
Forum: Unreal 3.2 Support
Topic: how can this????? i need help!!!!!!!!
Replies: 4
Views: 1937

Re: how can this????? i need help!!!!!!!!

Would I be correct in saying that as posted, the hostname shouldn't include the "*!" for nick, and that the IP of *@* should be nullified, as only the ip OR the hostname needs to match for an allow block to apply - so hostname *javauser@* and ip *@255.255.255.255 ?
by zEkE
Sun Feb 22, 2009 5:49 am
Forum: General chat
Topic: bopm wont kline any proxies
Replies: 8
Views: 13423

Re: bopm wont kline any proxies

Negative. rbl.efnet.org is an existing DNS Black-list, should only be changed to rbl.yournetwork.com if you are running a DNSBL at that address - as you are asking I'm assuming this is not the case, and should be left as rbl.efnet.org. There are also a few recommended lists of DNSBL's on the web, I'...
by zEkE
Wed Feb 11, 2009 5:55 am
Forum: Unreal 3.2 Support
Topic: Auto Join Channel After Identified
Replies: 1
Views: 1221

Re: Auto Join Channel After Identified

This would be a feature best handled by services, should probably take it up your services package maintainers etc.
by zEkE
Wed Feb 11, 2009 5:50 am
Forum: Unreal 3.2 Support
Topic: how do you
Replies: 2
Views: 1282

Re: how do you

Kristopher wrote:how to you get the nickserv and chanserv services to work i need to know asap
http://www.unrealircd.com/files/docs/un ... aliasblock
by zEkE
Sun Feb 08, 2009 5:36 pm
Forum: Unreal 3.2 Modules
Topic: Help please m_adult.c
Replies: 12
Views: 6919

Re: Help please m_adult.c

I've personally used this module in a testing environment (later modified to be children only, we were testing methods for becoming a COPPA compliant chat space) and had no problems compiling it on our FreeBSD shells or debian servers, the instructions for which I gave directly, and Casper gave via ...
by zEkE
Sun Feb 08, 2009 5:04 pm
Forum: Unreal 3.2 Modules
Topic: Help please m_adult.c
Replies: 12
Views: 6919

Re: Help please m_adult.c

m_adult.c is a source file, m_adult.so is a compiled module.

What were the errors you got compiling the first time?

Consider running `make clean && make`, and then following the earlier instructions again.
by zEkE
Sun Feb 08, 2009 5:02 am
Forum: Unreal 3.2 Modules
Topic: Help please m_adult.c
Replies: 12
Views: 6919

Re: Help please m_adult.c

Make sure you're loading it the right way, through Unreal (not OperServ) Place m_adult.c in ~/Unreal3.2[.7]/src/modules Run 'make custommodule MODULEFILE=m_adult' Add 'loadmodule "src/modules/m_adult.so";' to unrealircd.conf ./unreal rehash (or /rehash from IRC) /module, check for m_adult ...
by zEkE
Sun Feb 08, 2009 4:58 am
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4623

Re: For /whois information

The question then, is the nick identified? zEkE is a registered nick, but is not currently online or is not currently identified. [23:56:17] -NickServ- zEkE is http://bananabiter.wordpress.com/ [23:56:18] -NickServ- zEkE is a services root administrator. [23:56:18] -NickServ- Time registered: Aug 28...
by zEkE
Thu Feb 05, 2009 5:03 am
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4623

Re: For /whois information

The other answer is that that line is controlled by user mode +r. If you have +r (typically given by Nickserv upon registering/identifying), that line will appear in your whois reply.
by zEkE
Mon Feb 02, 2009 3:35 pm
Forum: Unreal 3.2 Support
Topic: Starting a IRCd
Replies: 3
Views: 2065

Re: Starting a IRCd

If you have a shell from a shell provider, you may be best to talk to them about the error with the IP. Same goes for any other kind of service that has told you you can use a specific IP (VPS, Dedicated Server, etc) and it isn't working.