Yep, me again, being a pain!
After doing a little more reading, I understand that each message recieved from the client is assigned a penalty. Once the client exceeds a certain "penalty limit" then their messages are delayed until their penalty score is below the limit...
hopefully i've got that ...
Search found 3 matches
- Mon Apr 19, 2004 11:15 am
- Forum: Unreal 3.2 Support
- Topic: Channel Flooding Problem
- Replies: 5
- Views: 3678
- Mon Apr 19, 2004 9:36 am
- Forum: Unreal 3.2 Support
- Topic: Channel Flooding Problem
- Replies: 5
- Views: 3678
- Wed Apr 14, 2004 12:56 pm
- Forum: Unreal 3.2 Support
- Topic: Channel Flooding Problem
- Replies: 5
- Views: 3678
Channel Flooding Problem
Hi ppls,
I've searched high and low for a solution to this problem, perhaps im just looking in the wrong place and someone can point me in the right direction.
Problem is, I am running UnrealIRCD 3.2-RC2fix for a small community based around the game "Vendetta". We have developed a bot that relays ...
I've searched high and low for a solution to this problem, perhaps im just looking in the wrong place and someone can point me in the right direction.
Problem is, I am running UnrealIRCD 3.2-RC2fix for a small community based around the game "Vendetta". We have developed a bot that relays ...