Search found 9 matches

by _zero
Tue Apr 27, 2004 7:47 pm
Forum: News and Releases
Topic: Unreal 3.2 Released!
Replies: 20
Views: 23047

the docs arent part of the main site, you can access them via http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
by _zero
Mon Apr 26, 2004 10:03 am
Forum: News and Releases
Topic: Unreal 3.2 Released!
Replies: 20
Views: 23047

jewles if I didnt know any better, I'd think you were attempting to be sarcastic :o I was being serious, though. I got in a sort of heated argument with my other admins on why we should run Unreal vs hybrid :P I've been using Unreal since 3.0 :P The ircd has come a long way, yes it used to be a kidd...
by _zero
Mon Apr 26, 2004 5:27 am
Forum: News and Releases
Topic: Unreal 3.2 Released!
Replies: 20
Views: 23047

Nice work

dear UnrealIRCd coders, a lot of people despise your ircd. They think of it as a 'kiddie', 'n00b', or 'power hungry admins' ircd, however, they are wrong. 3.2 has pushed the evolution of ircd servers to an entirely new level. I have found Unreal to be one of the most advanced, configurable, and hass...
by _zero
Tue Apr 20, 2004 6:00 am
Forum: General chat
Topic: New Feature Suggestion
Replies: 5
Views: 3569

Syzop has a similar module, check his modules page. It's called JumpServer
by _zero
Sat Apr 17, 2004 4:54 am
Forum: General chat
Topic: A couple of suggestions (opinions pls)
Replies: 14
Views: 7532

it has relevance in terms of usefulness, codemastr, sorry I forgot to mention that. Also sorry about the /shun bit as you can also manually define hosts to be exempt from it through except tkls so it's not just opers. ANYWAYS codemastr there isn't a matter of trust involved in this idea. But when yo...
by _zero
Sat Apr 17, 2004 4:02 am
Forum: General chat
Topic: A couple of suggestions (opinions pls)
Replies: 14
Views: 7532

codemastr if opers were always thought to follow rules who was bothered to code SVSNOOP/NOOP features, why was /shun coded to not work on opers, why is there channelmode +A, why do they need to be force-joined when they first /oper, etc etc.. why not make it a configurable option ? it would be good ...
by _zero
Sat Apr 17, 2004 2:11 am
Forum: General chat
Topic: A couple of suggestions (opinions pls)
Replies: 14
Views: 7532

3. Config option to prevent your operators from leaving operator chan (without first setting -o and assuming there is an oper-auto-join channel set. NetAdmins would be excluded from this. This is good to ensure your operators stay in the oper chan for important news, etc on networks whos staff suppo...
by _zero
Sat Apr 17, 2004 1:37 am
Forum: General chat
Topic: A couple of suggestions (opinions pls)
Replies: 14
Views: 7532

/redirect would act in such a manner: /redirect <server.to.send.them.to> - sends all clients on local server (the server the sender of the /redirect command is on) to the specified server. What else would be nice would be to allow this to be used globally, /redirect <server1> <server2> <port> - this...
by _zero
Fri Apr 16, 2004 11:13 pm
Forum: General chat
Topic: A couple of suggestions (opinions pls)
Replies: 14
Views: 7532

A couple of suggestions (opinions pls)

I have a couple of ideas, not so much suggestions, regarding UnrealIRCd. 1. Opermasks- Purpose: better organization of irc staff, clears usermodes allowing for expansion through modules, etc. Function: /mode +o +o = Server Op (LocOp) +o +O = GlobOp +o +s = ServicesOp +o +n = NetworkOp (new level) +a...