Search found 9 matches
- Tue Apr 27, 2004 7:47 pm
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 23047
- Mon Apr 26, 2004 10:03 am
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 23047
jewles if I didnt know any better, I'd think you were attempting to be sarcastic :o I was being serious, though. I got in a sort of heated argument with my other admins on why we should run Unreal vs hybrid :P I've been using Unreal since 3.0 :P The ircd has come a long way, yes it used to be a kidd...
- Mon Apr 26, 2004 5:27 am
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 23047
Nice work
dear UnrealIRCd coders, a lot of people despise your ircd. They think of it as a 'kiddie', 'n00b', or 'power hungry admins' ircd, however, they are wrong. 3.2 has pushed the evolution of ircd servers to an entirely new level. I have found Unreal to be one of the most advanced, configurable, and hass...
- Tue Apr 20, 2004 6:00 am
- Forum: General chat
- Topic: New Feature Suggestion
- Replies: 5
- Views: 3569
- Sat Apr 17, 2004 4:54 am
- Forum: General chat
- Topic: A couple of suggestions (opinions pls)
- Replies: 14
- Views: 7532
it has relevance in terms of usefulness, codemastr, sorry I forgot to mention that. Also sorry about the /shun bit as you can also manually define hosts to be exempt from it through except tkls so it's not just opers. ANYWAYS codemastr there isn't a matter of trust involved in this idea. But when yo...
- Sat Apr 17, 2004 4:02 am
- Forum: General chat
- Topic: A couple of suggestions (opinions pls)
- Replies: 14
- Views: 7532
codemastr if opers were always thought to follow rules who was bothered to code SVSNOOP/NOOP features, why was /shun coded to not work on opers, why is there channelmode +A, why do they need to be force-joined when they first /oper, etc etc.. why not make it a configurable option ? it would be good ...
- Sat Apr 17, 2004 2:11 am
- Forum: General chat
- Topic: A couple of suggestions (opinions pls)
- Replies: 14
- Views: 7532
3. Config option to prevent your operators from leaving operator chan (without first setting -o and assuming there is an oper-auto-join channel set. NetAdmins would be excluded from this. This is good to ensure your operators stay in the oper chan for important news, etc on networks whos staff suppo...
- Sat Apr 17, 2004 1:37 am
- Forum: General chat
- Topic: A couple of suggestions (opinions pls)
- Replies: 14
- Views: 7532
/redirect would act in such a manner: /redirect <server.to.send.them.to> - sends all clients on local server (the server the sender of the /redirect command is on) to the specified server. What else would be nice would be to allow this to be used globally, /redirect <server1> <server2> <port> - this...
- Fri Apr 16, 2004 11:13 pm
- Forum: General chat
- Topic: A couple of suggestions (opinions pls)
- Replies: 14
- Views: 7532
A couple of suggestions (opinions pls)
I have a couple of ideas, not so much suggestions, regarding UnrealIRCd. 1. Opermasks- Purpose: better organization of irc staff, clears usermodes allowing for expansion through modules, etc. Function: /mode +o +o = Server Op (LocOp) +o +O = GlobOp +o +s = ServicesOp +o +n = NetworkOp (new level) +a...