Search found 47 matches
- Mon Feb 10, 2014 2:39 pm
- Forum: Unreal 3.2 Support
- Topic: IRCD cloaking issues
- Replies: 7
- Views: 7845
Re: IRCD cloaking issues
as you stated, the former example is from the server failing to get a resolution on an IP. IP's are NOT required to be resolvable and there is no way to assign a host to an unresolved IP. The latter example is a resolved host. There is nothing you as an IRC admin can do to force providers to use ...
- Sun Feb 09, 2014 8:07 pm
- Forum: Unreal 3.2 Support
- Topic: IRCD cloaking issues
- Replies: 7
- Views: 7845
Re: IRCD cloaking issues
Should be fixed by using set :: options :: dont-resolve 
- Sun Feb 09, 2014 5:24 pm
- Forum: Unreal 3.2 Support
- Topic: IRCD cloaking issues
- Replies: 7
- Views: 7845
IRCD cloaking issues
hey guys,
One of my users brought an issue to my attention this morning. Our network is adult oriented and a good number of people feel that the default cloaking module does not do a good enough job cloaking the hostmask. If the server cannot resolve a users IP address on connect it will cloak the ...
One of my users brought an issue to my attention this morning. Our network is adult oriented and a good number of people feel that the default cloaking module does not do a good enough job cloaking the hostmask. If the server cannot resolve a users IP address on connect it will cloak the ...
- Thu Oct 26, 2006 11:20 pm
- Forum: Unreal 3.2 Support
- Topic: compiling issue
- Replies: 5
- Views: 3916
- Thu Oct 26, 2006 10:54 pm
- Forum: Unreal 3.2 Support
- Topic: compiling issue
- Replies: 5
- Views: 3916
- Thu Oct 26, 2006 3:49 pm
- Forum: Unreal 3.2 Support
- Topic: compiling issue
- Replies: 5
- Views: 3916
- Thu Oct 26, 2006 2:17 pm
- Forum: Unreal 3.2 Support
- Topic: compiling issue
- Replies: 5
- Views: 3916
compiling issue
I ran into a nasty compile issue:
gcc -I../include -I/usr/home/khawkins/Unreal3.2/extras/regexp/include -I/usr/hom
e/khawkins/Unreal3.2/extras/c-ares/include -pipe -g -O2 -funsigned-char -fno-str
ict-aliasing -DZIP_LINKS -export-dynamic -fPIC -DPIC -shared -DDYNAMIC_LINKING
-o m_unzline.so m ...
gcc -I../include -I/usr/home/khawkins/Unreal3.2/extras/regexp/include -I/usr/hom
e/khawkins/Unreal3.2/extras/c-ares/include -pipe -g -O2 -funsigned-char -fno-str
ict-aliasing -DZIP_LINKS -export-dynamic -fPIC -DPIC -shared -DDYNAMIC_LINKING
-o m_unzline.so m ...
- Sat Oct 14, 2006 8:16 pm
- Forum: Unreal 3.2 Support
- Topic: Nasty freezeup provlem
- Replies: 8
- Views: 3694
http://bugs.unrealircd.org/view.php?id=3089Syzop wrote:Just filling the same info as you did here is fine.
What I meant is, it sounds like a possible[!] bug, so it should be in the tracker, then I'll take it from there
- Sat Oct 14, 2006 6:22 pm
- Forum: Unreal 3.2 Support
- Topic: Nasty freezeup provlem
- Replies: 8
- Views: 3694
I can, but I won't have much info to tell youSyzop wrote:Could you report it on http://bugs.unrealircd.org/?
- Sat Oct 14, 2006 2:57 am
- Forum: Unreal 3.2 Support
- Topic: Nasty freezeup provlem
- Replies: 8
- Views: 3694
- Fri Oct 13, 2006 5:49 pm
- Forum: Unreal 3.2 Support
- Topic: Nasty freezeup provlem
- Replies: 8
- Views: 3694
it times outSyzop wrote:What error do you get when trying to connect remotely? Connection refused? timed out? something else?
Could you paste the results of what you get if you try to connect locally (on the same freebsd box) by doing:(when it's freezed of course)Code: Select all
telnet serveriphere 6667
- Fri Oct 13, 2006 1:23 pm
- Forum: Unreal 3.2 Support
- Topic: Nasty freezeup provlem
- Replies: 8
- Views: 3694
Nasty freezeup provlem
Hey guys.
For a bit now I've had a nasty problem with one of the Unreal 3.2.5 IRCD's on my box freezing up at random. When it locks it refuses all connections and a top (on FBSD 6.0) shows this:
1 running, 68 sleeping, 1 lock
580 bondageircd 1 76 0 3488K 2740K *inp 0:14 0.00% ircd
What is ...
For a bit now I've had a nasty problem with one of the Unreal 3.2.5 IRCD's on my box freezing up at random. When it locks it refuses all connections and a top (on FBSD 6.0) shows this:
1 running, 68 sleeping, 1 lock
580 bondageircd 1 76 0 3488K 2740K *inp 0:14 0.00% ircd
What is ...
- Tue Oct 03, 2006 10:13 pm
- Forum: Unreal 3.2 Support
- Topic: cloaking question
- Replies: 2
- Views: 1849
cloaking question
fast cloaking question
I have 2 servers, let's call them server1 and server2. on server1 my host is COMPLETELY masked, like this:
[email protected]
On server2 some people's hostmasks do not mask fully. They look like this:
[email protected] ...
I have 2 servers, let's call them server1 and server2. on server1 my host is COMPLETELY masked, like this:
[email protected]
On server2 some people's hostmasks do not mask fully. They look like this:
[email protected] ...
- Sat Mar 25, 2006 11:59 pm
- Forum: Services
- Topic: IRCServices botserv module
- Replies: 1
- Views: 3176
Pseudocode to get things going
ok guys,
to help get thigs going I'm gonna provide some pseudocode of what this botserv module has to do. Others are welcome to fil in what I missed :).
START
Botserv module starts
Module integrates with the rest of IRCServices according to docs found at http://www.ircservices.esper.net/docs ...
to help get thigs going I'm gonna provide some pseudocode of what this botserv module has to do. Others are welcome to fil in what I missed :).
START
Botserv module starts
Module integrates with the rest of IRCServices according to docs found at http://www.ircservices.esper.net/docs ...
- Sat Mar 25, 2006 9:54 pm
- Forum: Services
- Topic: IRCServices botserv module
- Replies: 1
- Views: 3176
IRCServices botserv module
hello all,
First, I need to explain what I need done:
I have a hub server that may have alot of other networks connecting to it. I need a services that has a full DB converter in it, which IRCServices has, but it does NOT have botserv. We REALLY need a botserv module coded. Would anyone be willing ...
First, I need to explain what I need done:
I have a hub server that may have alot of other networks connecting to it. I need a services that has a full DB converter in it, which IRCServices has, but it does NOT have botserv. We REALLY need a botserv module coded. Would anyone be willing ...