Search found 12 matches
- Thu Jul 28, 2005 10:18 am
- Forum: Unreal 3.2 Support
- Topic: Remote Include TLD Block
- Replies: 4
- Views: 1941
- Thu Jul 28, 2005 7:15 am
- Forum: Unreal 3.2 Support
- Topic: Remote Include TLD Block
- Replies: 4
- Views: 1941
- Tue Jul 19, 2005 5:55 am
- Forum: Unreal 3.2 Support
- Topic: Remote Include TLD Block
- Replies: 4
- Views: 1941
Remote Include TLD Block
Hi all,
Is it possible to use remote includes for the TLD Block as I would like to be able to download this from my www server instead of reading it from a file.
I have tried and guessing it doesnt work or I have the syntax wrong. Can anyone please confirm if possible and provide and example tld ...
Is it possible to use remote includes for the TLD Block as I would like to be able to download this from my www server instead of reading it from a file.
I have tried and guessing it doesnt work or I have the syntax wrong. Can anyone please confirm if possible and provide and example tld ...
- Sat Sep 25, 2004 3:12 pm
- Forum: Unreal 3.2 Support
- Topic: OpenSSL version problem
- Replies: 1
- Views: 1478
OpenSSL version problem - II
I know this probably has something to do with CPPFLAGS / LDFLAGS / PATH variables and the syntax of ./configure... anyone know how I should use them???
lets say I set my paths up like this :
/home/user/support/ares:
/home/user/support/curl:
/home/user/support/openssl:
/home/user/support/zlib ...
lets say I set my paths up like this :
/home/user/support/ares:
/home/user/support/curl:
/home/user/support/openssl:
/home/user/support/zlib ...
- Fri Sep 24, 2004 12:46 am
- Forum: Unreal 3.2 Support
- Topic: OpenSSL version problem
- Replies: 1
- Views: 1478
OpenSSL version problem
Hi, guys, awesome IRCd btw... I know I am probably over my head here but I would really appreciate some advice regarding a problem I have with OpenSSL. I am wanting to compile Unreal with OpenSSL v0.9.7d in a user created directory (/home/user/support/openssl) for use on shell hosts that have out of ...
- Mon Sep 06, 2004 8:34 am
- Forum: Unreal 3.2 Support
- Topic: Remote Includes
- Replies: 6
- Views: 3656
Remote Includes
umm, guys, that tells you how to enable remote includes support, but doesn't actually say how to use it. At a guess I would say you could do something similar to :
include http://www.domain.com/config.conf
would this work? What about https/ftp/ftps? A couple of examples would be much appreciated.
include http://www.domain.com/config.conf
would this work? What about https/ftp/ftps? A couple of examples would be much appreciated.
- Wed Apr 21, 2004 7:28 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd v3.2RC2fix for Win32 : Linking servers/services
- Replies: 10
- Views: 5420
- Wed Apr 21, 2004 7:02 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd v3.2RC2fix for Win32 : Linking servers/services
- Replies: 10
- Views: 5420
- Wed Apr 21, 2004 3:56 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd v3.2RC2fix for Win32 : Linking servers/services
- Replies: 10
- Views: 5420
Hi codemaster, thanks for the reply, but again I am none the wiser. Pointing people to documentation is useful only if the documentation contains what they need. And just for your information I have read and reread the documentation until my head hurts trying to fathom exactly what the author was ...
- Tue Apr 20, 2004 9:57 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd v3.2RC2fix for Win32 : Linking servers/services
- Replies: 10
- Views: 5420
- Tue Apr 20, 2004 9:53 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd v3.2RC2fix for Win32 : Linking servers/services
- Replies: 10
- Views: 5420
- Tue Apr 20, 2004 8:08 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd v3.2RC2fix for Win32 : Linking servers/services
- Replies: 10
- Views: 5420
UnrealIRCd v3.2RC2fix for Win32 : Linking servers/services
Hi guys and gals, hoping someone may be able to help with this as I am pulling my hair out trying to run services and link up another server.
1/. Are there any in depth resources on linking for UnrealIRCd?
2/. How do I use the Hub vs Leaf / HuB / Leaf options?
3/. Do I need to specify Leafdepth ...
1/. Are there any in depth resources on linking for UnrealIRCd?
2/. How do I use the Hub vs Leaf / HuB / Leaf options?
3/. Do I need to specify Leafdepth ...