Search found 22 matches
- Sun Jul 04, 2004 11:25 pm
- Forum: Unreal 3.2 Support
- Topic: Channels List
- Replies: 10
- Views: 3350
- Sat Jul 03, 2004 4:50 am
- Forum: Unreal 3.2 Support
- Topic: Channels List
- Replies: 10
- Views: 3350
- Sat Jul 03, 2004 3:11 am
- Forum: Unreal 3.2 Support
- Topic: Channels List
- Replies: 10
- Views: 3350
By linked to a network he means the server is configured to connect to other servers so that users on other servers can communicate with users on the local server. Anyways, can you post as much detail as possible about your server? Try posting the service.txt file from your unreal3.2 directory so we...
- Fri Jul 02, 2004 10:54 pm
- Forum: General chat
- Topic: What would be a good opermotd?
- Replies: 5
- Views: 3298
Ok, thanks for the replies. Those are some good ideas, although does anyone have a good list of oper rules. I have some generic ones in mind but more strict rules would help. Now this is kind of off topic from my original reason for posting this, but what about a BOTMOTD, i've never really been able...
- Tue Jun 29, 2004 5:43 am
- Forum: General chat
- Topic: What would be a good opermotd?
- Replies: 5
- Views: 3298
What would be a good opermotd?
I was recently writing the motd and rules files for a server, and i was thinking "I know unreal supports an opermotd, so i think i should make one". But what should I put in it? Unreal Commands? Snomasks? Current Opers? Anyone have some suggestions?
- Mon Jun 07, 2004 5:02 am
- Forum: Unreal 3.2 Support
- Topic: oper & helpop
- Replies: 21
- Views: 6660
- Mon Jun 07, 2004 4:49 am
- Forum: Unreal 3.2 Support
- Topic: oper & helpop
- Replies: 21
- Views: 6660
- Mon Jun 07, 2004 4:33 am
- Forum: Unreal 3.2 Support
- Topic: oper & helpop
- Replies: 21
- Views: 6660
- Mon Jun 07, 2004 4:29 am
- Forum: Unreal 3.2 Support
- Topic: oper & helpop
- Replies: 21
- Views: 6660
- Mon Jun 07, 2004 4:18 am
- Forum: Unreal 3.2 Support
- Topic: oper & helpop
- Replies: 21
- Views: 6660
- Mon Jun 07, 2004 1:39 am
- Forum: Unreal 3.2 Support
- Topic: (Connection refused) Error
- Replies: 7
- Views: 2722
- Sun Jun 06, 2004 6:09 pm
- Forum: Unreal 3.2 Support
- Topic: Delline?
- Replies: 3
- Views: 1794
- Sun Jun 06, 2004 7:49 am
- Forum: Unreal 3.2 Support
- Topic: Delline?
- Replies: 3
- Views: 1794
Delline?
Well i know there is the addline command, but what i was wondering is if there was some sort of command that deletes a line from the configuration file.
- Sat Jun 05, 2004 9:29 pm
- Forum: Unreal 3.2 Support
- Topic: Version Spam filter
- Replies: 1
- Views: 1359
Version Spam filter
I was wondering if it is possible to setup a spam filter to kill a client that doesnt respond to a CTCP VERSION. I'm almost 100% positive that it is, but i am unable to find it in the documentation. Any help would be appreciated, thank you.
- Sun May 23, 2004 8:06 pm
- Forum: Unreal 3.2 Support
- Topic: Rehash removes K:Lines?
- Replies: 10
- Views: 3698