Search found 9 matches
- Wed Apr 13, 2005 12:32 pm
- Forum: Unreal 3.2 Support
- Topic: Linking Older Versions to Unreal3.2.3
- Replies: 2
- Views: 1434
Linking Older Versions to Unreal3.2.3
Is there any issues/problems with linking a older version server (Unreal3.2.2b) to the new version, i got told there is but ive checked the release notes and forums see nothing about it.
- Fri Jun 25, 2004 5:45 pm
- Forum: Unreal 3.2 Support
- Topic: ssl & oper
- Replies: 2
- Views: 1694
- Fri Jun 25, 2004 3:20 am
- Forum: Unreal 3.2 Support
- Topic: ssl & oper
- Replies: 2
- Views: 1694
ssl & oper
is there any way to set in the O:line block so that opers can only oper up if there using ssl and if they try to oper up while connecting normaly not using ssl there not allowed to oper up untill they reconnect using ssl < just for security
Probley is ive just never seen any thing about it
Probley is ive just never seen any thing about it
- Mon May 31, 2004 12:34 am
- Forum: General chat
- Topic: Fav things about unrealircd
- Replies: 5
- Views: 3990
Fav things about unrealircd
Hey guys why when there are so meny differant IRCD's why do you download unrealircd, what is it about unrealircd that makes u like yeah ill used that IRCD :)
For me its the freedom its gives to IRCOPs (not to abuse there powers dont mean it like that) and it being very easy to set up, and very ...
For me its the freedom its gives to IRCOPs (not to abuse there powers dont mean it like that) and it being very easy to set up, and very ...
- Fri May 28, 2004 2:18 pm
- Forum: Unreal 3.2 Support
- Topic: Oper commands?
- Replies: 12
- Views: 6698
- Thu May 20, 2004 12:32 am
- Forum: Unreal 3.2 Support
- Topic: deny channel overrideable by IRC Operators
- Replies: 4
- Views: 3074
Yeah hes right, if opers are doing that when told not to why are they opers, dont understand why some people give O:lines to people on servers if they dont trust them or there gonna abuse there powers and cuase trouble, it dont look like a very good exanple there setting to users on your network if ...
- Tue Apr 27, 2004 4:11 pm
- Forum: Unreal 3.2 Support
- Topic: bug in final
- Replies: 2
- Views: 2375
bug in final
-evil****.**********.com- *** Notice -- *** TROUBLE: [BUG] int_to_base64() called for insane value 2147483647. Please report! ***
hey sorry about posting in the bug in the wrong place but the bug replort forum is locked and the main website is down at the moment thought i should let yous know ty.
hey sorry about posting in the bug in the wrong place but the bug replort forum is locked and the main website is down at the moment thought i should let yous know ty.
- Sun Apr 25, 2004 6:25 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help
- Replies: 4
- Views: 3374
- Sun Apr 25, 2004 4:45 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help
- Replies: 4
- Views: 3374
Need help
Hey im trying to stop spam bots with nicks like kj_/][f][ but im not sure if spam filter can do target on connect so if any user/spam bot connects with a nick like that they are auto killed if any one knows i way please reply ps.. if yous know any other usefull ways of dealing with spammer please ...