Search found 9 matches

by ScotCop
Wed Apr 13, 2005 12:32 pm
Forum: Unreal 3.2 Support
Topic: Linking Older Versions to Unreal3.2.3
Replies: 2
Views: 1434

Linking Older Versions to Unreal3.2.3

Is there any issues/problems with linking a older version server (Unreal3.2.2b) to the new version, i got told there is but ive checked the release notes and forums see nothing about it.
by ScotCop
Fri Jun 25, 2004 5:45 pm
Forum: Unreal 3.2 Support
Topic: ssl & oper
Replies: 2
Views: 1694

Ok thanks dude :-)
by ScotCop
Fri Jun 25, 2004 3:20 am
Forum: Unreal 3.2 Support
Topic: ssl & oper
Replies: 2
Views: 1694

ssl & oper

is there any way to set in the O:line block so that opers can only oper up if there using ssl and if they try to oper up while connecting normaly not using ssl there not allowed to oper up untill they reconnect using ssl < just for security

Probley is ive just never seen any thing about it ;)
by ScotCop
Mon May 31, 2004 12:34 am
Forum: General chat
Topic: Fav things about unrealircd
Replies: 5
Views: 3990

Fav things about unrealircd

Hey guys why when there are so meny differant IRCD's why do you download unrealircd, what is it about unrealircd that makes u like yeah ill used that IRCD :)

For me its the freedom its gives to IRCOPs (not to abuse there powers dont mean it like that) and it being very easy to set up, and very ...
by ScotCop
Fri May 28, 2004 2:18 pm
Forum: Unreal 3.2 Support
Topic: Oper commands?
Replies: 12
Views: 6698

Channel mode +q is really only supposed to be set by Services (although services admin and net admin can set it too if they have can_override)

What error messages are you getting?

Add your self to Services if you have them

cmd: /operserv mode #channel +q Nick

That should work if not i dident ...
by ScotCop
Thu May 20, 2004 12:32 am
Forum: Unreal 3.2 Support
Topic: deny channel overrideable by IRC Operators
Replies: 4
Views: 3074

Yeah hes right, if opers are doing that when told not to why are they opers, dont understand why some people give O:lines to people on servers if they dont trust them or there gonna abuse there powers and cuase trouble, it dont look like a very good exanple there setting to users on your network if ...
by ScotCop
Tue Apr 27, 2004 4:11 pm
Forum: Unreal 3.2 Support
Topic: bug in final
Replies: 2
Views: 2375

bug in final

-evil****.**********.com- *** Notice -- *** TROUBLE: [BUG] int_to_base64() called for insane value 2147483647. Please report! ***

hey sorry about posting in the bug in the wrong place but the bug replort forum is locked and the main website is down at the moment thought i should let yous know ty.
by ScotCop
Sun Apr 25, 2004 6:25 pm
Forum: Unreal 3.2 Spamfilters
Topic: Need help
Replies: 4
Views: 3374

rgr thats thanks for the reply
by ScotCop
Sun Apr 25, 2004 4:45 pm
Forum: Unreal 3.2 Spamfilters
Topic: Need help
Replies: 4
Views: 3374

Need help

Hey im trying to stop spam bots with nicks like kj_/][f][ but im not sure if spam filter can do target on connect so if any user/spam bot connects with a nick like that they are auto killed if any one knows i way please reply ps.. if yous know any other usefull ways of dealing with spammer please ...