Search found 27 matches

by Capitaine
Fri Sep 06, 2019 8:59 am
Forum: Spam, drones and proxies
Topic: Spamfilter action
Replies: 6
Views: 3192

Re: Spamfilter action

akill/gline are worse because with botnets or modern VPN they can change their IP address at will. With a few experiments, spammer can find what the filter is, then change his spam. Best you can do : - spamfilter with shun action - or for coders, a module that drop their spam silently (but do not dr...
by Capitaine
Wed Feb 06, 2019 4:06 pm
Forum: Generic support
Topic: Can receive but not Send
Replies: 9
Views: 772

Re: Can receive but not Send

Might happen with a wrong / too large spamfilter.
In this case, check you can still /Join and /List
by Capitaine
Wed Feb 06, 2019 3:50 pm
Forum: General chat
Topic: IRC Bot attacks and what to do against it
Replies: 6
Views: 2510

Re: IRC Bot attacks and what to do against it

1: Is your network public/known listed on irc search engines ? Yes 2: Do you allow insecure connections ie: non-ssl ? Yes, as disabling clear connections would not help. 3: How many connections per/ip (non-ssl & ssl) ? 3 4: Do you allow bots ? If yes which type and under what rules. Yes, if they are...
by Capitaine
Wed Feb 06, 2019 2:20 pm
Forum: Modules (3rd party)
Topic: [REQUEST] Module to enhance DNSBL against known VPN providers
Replies: 4
Views: 883

Re: [REQUEST] Module to enhance DNSBL against known VPN providers

HeXiLeD wrote:
Sun Jan 27, 2019 11:51 pm
There are many ways to prevent abuse from users way before radical and punishment actions such as bans and blacklists.
Filter the people behind the screen. Not connections.
How to block someone but not his connection ?
You never use /gline and such ?
by Capitaine
Fri Aug 10, 2012 6:57 pm
Forum: Unreal 3.2 Modules
Topic: Looking for full encryption
Replies: 4
Views: 3335

Re: Looking for full encryption

SSL is a tunnel, like SSH. They all have an entry and an exit.

"Full encryption" would mean it can't be a tunnel...

More relevantly, encryption can be enforced closing the "plain" sockets, and upgrading to TLS 1.2 (both clients and servers)
by Capitaine
Fri Aug 10, 2012 2:50 pm
Forum: Unreal 3.2 Modules
Topic: Strip colors only for non-op ?
Replies: 10
Views: 5427

Re: Strip colors only for non-op ?

Well I'm using it since years along with others modules, without problems. And right now, I can't reproduce that behaviour. There are no Unreal modules docs for developpers, so at times, I had just downloaded another available module, and made changes to meet my needs. Anyway, I've made an update. S...
by Capitaine
Fri Aug 10, 2012 2:47 pm
Forum: Unreal 3.2 Modules
Topic: Requesting module: +X Adults only
Replies: 17
Views: 10890

Re: Requesting module: +X Adults only

I've just been reported conflicts with others modules. Althought I wasn't able to reproduce it, I made that update : /* * ================================================================================== * Filename: m_adult.c * Description: Add user and channel mode +X for adults, and join restrict...
by Capitaine
Tue Jun 07, 2011 9:17 am
Forum: Services
Topic: BOPM replacement
Replies: 3
Views: 3443

Re: BOPM replacement

Thanks.
I have tried to compile ./configure --enable-ipv6

Even if the BL I use is IPv4 only, I hoped the OPM part could scan v6 addresses anyway.
by Capitaine
Mon Jun 06, 2011 8:32 am
Forum: Services
Topic: BOPM replacement
Replies: 3
Views: 3443

BOPM replacement

Do you know a good alternative to BOPM ?
It works well only in IPv4, and its development seems stopped.

OPM -> Bad address (unknown) [****:****:****:****:****:****:****:****].
DNSBL -> Invalid address '****:****:****:****:****:****:****:****', ignoring.
by Capitaine
Tue Feb 24, 2009 4:37 pm
Forum: Unreal 3.2 Support
Topic: Extended bans
Replies: 1
Views: 894

Extended bans

I've been using restrict-extendedbans "*" to remove them, and figured out that sometimes it could still work. I checked twice, and it's only for the users and not ircops. So is there a way to remove definitely extended bans, at compile time or elsewhere, like we can remove chanadmin and chanowner pr...
by Capitaine
Sat Dec 13, 2008 3:10 pm
Forum: News and Releases
Topic: Stskeeps says goodbye.
Replies: 11
Views: 25625

Re: Stskeeps says goodbye.

Best luck to you ! And many thanks for your great work !
by Capitaine
Tue Jun 03, 2008 11:55 am
Forum: Unreal 3.2 Modules
Topic: Request
Replies: 2
Views: 1373

Re: Request

There's the swhois for that
http://www.unrealircd.com/modules/view/15
by Capitaine
Sat May 31, 2008 5:51 pm
Forum: Unreal 3.2 Modules
Topic: Requesting module: +X Adults only
Replies: 17
Views: 10890

Re: Requesting module: +X Adults only

I add a crash with a segfault, do *not* use anymore v1.1 ! Be warned, the previous v1.1 isn't safe : update it or remove it. Here is a fixed 1.11 version : /* * ================================================================================== * Filename: m_adult.c * Description: Add user and channe...
by Capitaine
Wed May 14, 2008 1:46 pm
Forum: Unreal 3.2 Modules
Topic: Requesting module: +X Adults only
Replies: 17
Views: 10890

Re: Requesting module: +X Adults only

I am currently making one !
Yes it's useful to extend it to Anope/Services and warn users on your web site.

Edit : ok it seems to work now.

Yet the code is very basic, there might be some bugs left. Still testing this...
Your ircd could crash, you have been warned.

See below
by Capitaine
Mon May 05, 2008 5:28 pm
Forum: Unreal 3.2 Modules
Topic: Cmdoverride question
Replies: 2
Views: 1466

Re: Cmdoverride question

Ok thanks i'll check that