Search found 27 matches
- Fri Sep 06, 2019 8:59 am
- Forum: Spam, drones and proxies
- Topic: Spamfilter action
- Replies: 6
- Views: 16550
Re: Spamfilter action
akill/gline are worse because with botnets or modern VPN they can change their IP address at will. With a few experiments, spammer can find what the filter is, then change his spam. Best you can do : - spamfilter with shun action - or for coders, a module that drop their spam silently (but do not dr...
- Wed Feb 06, 2019 4:06 pm
- Forum: Generic support
- Topic: Can receive but not Send
- Replies: 9
- Views: 6396
Re: Can receive but not Send
Might happen with a wrong / too large spamfilter.
In this case, check you can still /Join and /List
In this case, check you can still /Join and /List
- Wed Feb 06, 2019 3:50 pm
- Forum: Spam, drones and proxies
- Topic: IRC Bot attacks and what to do against it
- Replies: 6
- Views: 15181
Re: IRC Bot attacks and what to do against it
1: Is your network public/known listed on irc search engines ? Yes 2: Do you allow insecure connections ie: non-ssl ? Yes, as disabling clear connections would not help. 3: How many connections per/ip (non-ssl & ssl) ? 3 4: Do you allow bots ? If yes which type and under what rules. Yes, if they...
- Wed Feb 06, 2019 2:20 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Module to enhance DNSBL against known VPN providers
- Replies: 4
- Views: 12040
- Fri Aug 10, 2012 6:57 pm
- Forum: Unreal 3.2 Modules
- Topic: Looking for full encryption
- Replies: 4
- Views: 5054
Re: Looking for full encryption
SSL is a tunnel, like SSH. They all have an entry and an exit.
"Full encryption" would mean it can't be a tunnel...
More relevantly, encryption can be enforced closing the "plain" sockets, and upgrading to TLS 1.2 (both clients and servers)
"Full encryption" would mean it can't be a tunnel...
More relevantly, encryption can be enforced closing the "plain" sockets, and upgrading to TLS 1.2 (both clients and servers)
- Fri Aug 10, 2012 2:50 pm
- Forum: Unreal 3.2 Modules
- Topic: Strip colors only for non-op ?
- Replies: 10
- Views: 8206
Re: Strip colors only for non-op ?
Well I'm using it since years along with others modules, without problems. And right now, I can't reproduce that behaviour. There are no Unreal modules docs for developpers, so at times, I had just downloaded another available module, and made changes to meet my needs. Anyway, I've made an update. S...
- Fri Aug 10, 2012 2:47 pm
- Forum: Unreal 3.2 Modules
- Topic: Requesting module: +X Adults only
- Replies: 17
- Views: 15629
Re: Requesting module: +X Adults only
I've just been reported conflicts with others modules. Althought I wasn't able to reproduce it, I made that update : /* * ================================================================================== * Filename: m_adult.c * Description: Add user and channel mode +X for adults, and join restrict...
- Tue Jun 07, 2011 9:17 am
- Forum: Services
- Topic: BOPM replacement
- Replies: 3
- Views: 4880
Re: BOPM replacement
Thanks.
I have tried to compile ./configure --enable-ipv6
Even if the BL I use is IPv4 only, I hoped the OPM part could scan v6 addresses anyway.
I have tried to compile ./configure --enable-ipv6
Even if the BL I use is IPv4 only, I hoped the OPM part could scan v6 addresses anyway.
- Mon Jun 06, 2011 8:32 am
- Forum: Services
- Topic: BOPM replacement
- Replies: 3
- Views: 4880
BOPM replacement
Do you know a good alternative to BOPM ?
It works well only in IPv4, and its development seems stopped.
OPM -> Bad address (unknown) [****:****:****:****:****:****:****:****].
DNSBL -> Invalid address '****:****:****:****:****:****:****:****', ignoring.
It works well only in IPv4, and its development seems stopped.
OPM -> Bad address (unknown) [****:****:****:****:****:****:****:****].
DNSBL -> Invalid address '****:****:****:****:****:****:****:****', ignoring.
- Tue Feb 24, 2009 4:37 pm
- Forum: Unreal 3.2 Support
- Topic: Extended bans
- Replies: 1
- Views: 1663
Extended bans
I've been using restrict-extendedbans "*" to remove them, and figured out that sometimes it could still work. I checked twice, and it's only for the users and not ircops. So is there a way to remove definitely extended bans, at compile time or elsewhere, like we can remove chanadmin and ch...
- Sat Dec 13, 2008 3:10 pm
- Forum: News and Releases
- Topic: Stskeeps says goodbye.
- Replies: 11
- Views: 30723
Re: Stskeeps says goodbye.
Best luck to you ! And many thanks for your great work !
- Tue Jun 03, 2008 11:55 am
- Forum: Unreal 3.2 Modules
- Topic: Request
- Replies: 2
- Views: 2538
Re: Request
There's the swhois for that
http://www.unrealircd.com/modules/view/15
http://www.unrealircd.com/modules/view/15
- Sat May 31, 2008 5:51 pm
- Forum: Unreal 3.2 Modules
- Topic: Requesting module: +X Adults only
- Replies: 17
- Views: 15629
Re: Requesting module: +X Adults only
I add a crash with a segfault, do *not* use anymore v1.1 ! Be warned, the previous v1.1 isn't safe : update it or remove it. Here is a fixed 1.11 version : /* * ================================================================================== * Filename: m_adult.c * Description: Add user and channe...
- Wed May 14, 2008 1:46 pm
- Forum: Unreal 3.2 Modules
- Topic: Requesting module: +X Adults only
- Replies: 17
- Views: 15629
Re: Requesting module: +X Adults only
I am currently making one !
Yes it's useful to extend it to Anope/Services and warn users on your web site.
Edit : ok it seems to work now.
Yet the code is very basic, there might be some bugs left. Still testing this...
Your ircd could crash, you have been warned.
See below
Yes it's useful to extend it to Anope/Services and warn users on your web site.
Edit : ok it seems to work now.
Yet the code is very basic, there might be some bugs left. Still testing this...
Your ircd could crash, you have been warned.
See below
- Mon May 05, 2008 5:28 pm
- Forum: Unreal 3.2 Modules
- Topic: Cmdoverride question
- Replies: 2
- Views: 2722
Re: Cmdoverride question
Ok thanks i'll check that