Search found 5 matches

by Kram
Tue May 11, 2004 5:17 am
Forum: Unreal 3.2 Support
Topic: Windows version
Replies: 12
Views: 6749

The main issue with the extended codes, is some older java clients do not suport them, and it really causes a problem when they are used. Take a look at jpilot for example, and what happens when it sees an & or an ~ for example. It thinks it is part of the users nick.
So, the problem isn't the ...
by Kram
Mon May 10, 2004 6:18 am
Forum: Unreal 3.2 Support
Topic: Windows version
Replies: 12
Views: 6749

How many different options for a windows build could there be? You already have 2 versions. I am not asking for my own custom build to be only used by me, I am asking for a version that everyone could use. How many people run the windows version? How many run the non-ssl version? How many run the ...
by Kram
Sun May 09, 2004 3:20 am
Forum: Unreal 3.2 Support
Topic: Windows version
Replies: 12
Views: 6749

Yeah, so wouldn't it be much easier for the people who already build and
maintain the windows code, to just compile a version without the extended
codes like I asked?
by Kram
Sat May 08, 2004 10:48 pm
Forum: Unreal 3.2 Support
Topic: Windows version
Replies: 12
Views: 6749

It is my understanding, if I want SSL, and ZIP links as well, it will not be
as simple as you make it out to sound.
by Kram
Sat May 08, 2004 4:27 pm
Forum: Unreal 3.2 Support
Topic: Windows version
Replies: 12
Views: 6749

Windows version

Would it be possible to compile a windows version of Unreal 3.2 with zip links, SSL, and not using the extended symbol codes? I guess that should
read, would the people in charge of the windows version of unreal considering makeing a version with those options? I want to run the windows version on ...