Search found 19 matches

by Josh
Wed Nov 02, 2005 12:49 am
Forum: Unreal 3.2 Spamfilters
Topic: Nick + Real Name
Replies: 2
Views: 2996

Code: Select all

^(.+)!.+@.+:\1$
Yes?
by Josh
Tue Jan 04, 2005 4:59 pm
Forum: Services
Topic: Unreal3.2.2 with Anope-1.6.3
Replies: 3
Views: 2807

x3d- wrote:does all servers has a link { } and ulines { } on ur services?
u need that added on ur config. on all servers
Why would every server need a link block for services (except the hub)? Only a U-Line is required on all.
by Josh
Mon Jan 03, 2005 4:00 am
Forum: Unreal 3.2 Support
Topic: services not working?!
Replies: 12
Views: 3604

Use irc.services as a link name etc. Or register for a free dns domain; http://www.dyndns.org/, http://www.no-ip.com/.
by Josh
Mon Jan 03, 2005 12:28 am
Forum: Services
Topic: Operserv ( Anope Services )
Replies: 3
Views: 2892

Define LogChannel in services.conf. # LogChannel <channel> [OPTIONAL] # # When defined, services will output log messages to this channel. # IMPORTANT: This can be a security risk so make certain this channel # is sufficiently protected from normal access. LogChannel "#services"
by Josh
Sun Jan 02, 2005 1:40 am
Forum: Unreal 3.2 Modules
Topic: NetAdmins Protect Module..
Replies: 2
Views: 2466

Protects all NetAdmins from being killed and banned by non-NetAdmins, or if you want, by any IRC operators (except U:Lines).See the header of the module file for information about configuration. Works fine. [8:39:46p] -inferno.*.net- You are not allowed to add a GZLINE on *@24.195.* - [8:39:46p] -i...
by Josh
Wed Dec 22, 2004 1:43 am
Forum: Unreal 3.2 Support
Topic: problem with any command on irc
Replies: 1
Views: 881

You're most likely shunned. Ask him to check the /stats s and remove your hostmask (if listed) by using /shun -user@host.
Prevents a user from executing ANY command except ADMIN
and respond to Server Pings.
Are you able to issue /ADMIN?
by Josh
Mon Nov 29, 2004 4:31 am
Forum: Services
Topic: Auto-Voice with Anope
Replies: 10
Views: 11569

Issue these commands.
/msg ChanSev set #channel secure off
/msg ChanServ levels #channel set autovoice 0
by Josh
Wed Jun 30, 2004 2:13 am
Forum: Unreal 3.2 Support
Topic: help with linking sites.. whats wrong with this :\
Replies: 2
Views: 1230

Code: Select all

link services.HighLand.com
{
username *;
hostname 69.196.200.124;
bind-ip *;
port 6602;
hub *;
password-connect "<password>";
password-receive "<password>";
class servers;
};
by Josh
Tue Jun 29, 2004 4:42 am
Forum: Unreal 3.2 Support
Topic: oper
Replies: 4
Views: 1725

If you're connecting through /server localhost your hostmask will have no dots (.) include within it, therefore userhost *@*.*; becomes userhost *@*; , or it could even become userhost *@localhost; oper [mynamehere] { class clients; from { userhost *@*; }; password "mypw-hereobv"; flags { ...
by Josh
Sat Jun 26, 2004 11:51 pm
Forum: Unreal 3.2 Support
Topic: Newbie!! need help
Replies: 9
Views: 2536

by Josh
Sat Jun 26, 2004 9:37 pm
Forum: Unreal 3.2 Support
Topic: Newbie!! need help
Replies: 9
Views: 2536

No, it should be located at /usr/home/username/Unreal3.2. When you first sign in your shell type cd Unreal3.2. The configuration file should be uploaded to this directory only.
by Josh
Sat Jun 26, 2004 9:18 pm
Forum: Unreal 3.2 Support
Topic: Newbie!! need help
Replies: 9
Views: 2536

The configuration file (unrealircd.conf) goes within the Unreal3.2 directory.
by Josh
Sat Jun 26, 2004 9:17 pm
Forum: Services
Topic: NeoStats and Win32
Replies: 7
Views: 4672

An e-mail sent by one of the developers regarding Win32. From: M <mark@ctcp.net> Sent: Saturday, June 26, 2004 1:51 PM Subject: [NeoStats-Devel] Version 3.0 News: Announcing (partial) Win32 support NeoStats version 3.0 will now compile as a native Win32 application. The compilation environment used ...
by Josh
Mon Jun 21, 2004 7:52 pm
Forum: Unreal 3.2 Support
Topic: How to deal with Floodbots like Agobots - Gline? Shun?
Replies: 1
Views: 1598

If they're using static nicknames such as ago-(random numbers) you should just set a Q:Line and /mode your-nick -s -q to stop the rejected nickname notices. Most botnets are able to read topic commands. Are they joining channels? Add .bot.remove before anything else in the topic if they are. * Topic...