The reason why logging is important is for potential legal issues. If I'm running an IRCD and dont have logs in the event someone is doing/saying something which they should not there would be no way of me knowing.
Someone could start their own warez channel on my IRCD and I would be held liable ...
Search found 2 matches
- Thu May 27, 2004 12:02 pm
- Forum: Unreal 3.2 Support
- Topic: Logging?
- Replies: 7
- Views: 5998
- Thu May 27, 2004 3:24 am
- Forum: Unreal 3.2 Support
- Topic: Logging?
- Replies: 7
- Views: 5998
Logging?
Does UnrealIRC 3.2 have the ability to log all channels as well as any private messages? if so how do you put that in place. In the event it does not, does anyone know which IRCD does have such support or perhaps some 3rd party script which works in conjunction with unrealIRCD?
Thank You.
Thank You.