The Auspice code is pretty much a mess. I hacked on it for about 9 months, adding features and fixing up obvious bugs. And I was able to improve stability, but in the end it was largely a lost cause.
I will say that it is trivial to write a database dumper for it, as it uses one-shot loads and ...
Search found 11 matches
- Fri Jan 07, 2005 6:18 pm
- Forum: Services
- Topic: Auspice problems..
- Replies: 15
- Views: 15805
- Tue Jul 20, 2004 6:15 am
- Forum: Unreal 3.2 Modules
- Topic: extended banmode like spamfilter
- Replies: 11
- Views: 8983
- Mon Jul 19, 2004 8:22 pm
- Forum: Unreal 3.2 Modules
- Topic: rkline/rzline module
- Replies: 7
- Views: 5321
- Mon Jul 19, 2004 8:21 pm
- Forum: Unreal 3.2 Modules
- Topic: extended banmode like spamfilter
- Replies: 11
- Views: 8983
I'd agree on the 'oper only' mode, but that would require a new chanmode instead of using the already existing extended banmode system. But also making it oper only might detract from the point, and that is channel specific blocking. some things are allowed in some channels that are not in others ...
- Sat Jul 03, 2004 9:19 pm
- Forum: Unreal 3.2 Modules
- Topic: m_cloakhost broken in 3.2.1
- Replies: 3
- Views: 3480
m_cloakhost broken in 3.2.1
Try to load the cloakhost module (using oldcloak until I finish upgrading my entire network), you get
m_cloakhost.so failed to load: tmp/5D96EC64.m_cloakhost.so: undefined symbol: hidehost
Any quick patchfix or re-release of this module?
I'll probably look at the code later to try to fix it ...
m_cloakhost.so failed to load: tmp/5D96EC64.m_cloakhost.so: undefined symbol: hidehost
Any quick patchfix or re-release of this module?
I'll probably look at the code later to try to fix it ...
- Tue Jun 15, 2004 12:02 am
- Forum: Services
- Topic: auspice and unreal ?
- Replies: 25
- Views: 15279
- Mon Jun 14, 2004 11:24 pm
- Forum: Services
- Topic: auspice and unreal ?
- Replies: 25
- Views: 15279
- Mon Jun 14, 2004 10:23 pm
- Forum: Services
- Topic: auspice and unreal ?
- Replies: 25
- Views: 15279
Yes. Auspice 2.x has bugs
Otoh, it can be fixed too.
I personally am patching it and coding some minor features for it.
I also hope to have a new services package, similar in features to Auspice but much more stable, done in a couple months to a year.
If anybody wants the patchsets for Auspice 2.8.1, email me and I'll ...
I personally am patching it and coding some minor features for it.
I also hope to have a new services package, similar in features to Auspice but much more stable, done in a couple months to a year.
If anybody wants the patchsets for Auspice 2.8.1, email me and I'll ...
- Tue Jun 08, 2004 3:23 am
- Forum: Unreal 3.2 Modules
- Topic: rkline/rzline module
- Replies: 7
- Views: 5321
- Mon Jun 07, 2004 6:44 am
- Forum: Unreal 3.2 Modules
- Topic: rkline/rzline module
- Replies: 7
- Views: 5321
rkline/rzline module
Idea is a way to set/unset local klines/zlines w/o having to logon to the server in question to do so.
Consider the following cases. a) unknown-flood's local zlines b) spamfilters set to local kline/zlines.
Other cases exist, and are outlined in the bugreport referenced below.
I also originally ...
Consider the following cases. a) unknown-flood's local zlines b) spamfilters set to local kline/zlines.
Other cases exist, and are outlined in the bugreport referenced below.
I also originally ...
- Mon Jun 07, 2004 6:34 am
- Forum: Unreal 3.2 Modules
- Topic: extended banmode like spamfilter
- Replies: 11
- Views: 8983
extended banmode like spamfilter
I originally posted this idea as a bugreport/feature-request, here: Bug 1829
the idea is spamfilter. per channel.
Obvious uses include blocking badwords per channel, blocking certain script output per channel, etc (iow, all the stuff that channels might want removed, but may be inappropriate to ...
the idea is spamfilter. per channel.
Obvious uses include blocking badwords per channel, blocking certain script output per channel, etc (iow, all the stuff that channels might want removed, but may be inappropriate to ...