Search found 11 matches

by tabrisnet
Fri Jan 07, 2005 6:18 pm
Forum: Services
Topic: Auspice problems..
Replies: 15
Views: 6770

The Auspice code is pretty much a mess. I hacked on it for about 9 months, adding features and fixing up obvious bugs. And I was able to improve stability, but in the end it was largely a lost cause. I will say that it is trivial to write a database dumper for it, as it uses one-shot loads and saves...
by tabrisnet
Tue Jul 20, 2004 6:15 am
Forum: Unreal 3.2 Modules
Topic: extended banmode like spamfilter
Replies: 11
Views: 4952

that would seem to assume that there are hooks for permission checking in the extban code (or that no hooks are needed but a simple perm check can be done in the extban code... and that the failure can then be returned up the chain in a meaningful fashion)
by tabrisnet
Mon Jul 19, 2004 8:22 pm
Forum: Unreal 3.2 Modules
Topic: rkline/rzline module
Replies: 7
Views: 3735

I originally submitted this as a feature request on the bugzilla system, but the idea was rejected and suggested to be a module instead.
by tabrisnet
Mon Jul 19, 2004 8:21 pm
Forum: Unreal 3.2 Modules
Topic: extended banmode like spamfilter
Replies: 11
Views: 4952

I'd agree on the 'oper only' mode, but that would require a new chanmode instead of using the already existing extended banmode system. But also making it oper only might detract from the point, and that is channel specific blocking. some things are allowed in some channels that are not in others. b...
by tabrisnet
Sat Jul 03, 2004 9:19 pm
Forum: Unreal 3.2 Modules
Topic: m_cloakhost broken in 3.2.1
Replies: 3
Views: 2423

m_cloakhost broken in 3.2.1

Try to load the cloakhost module (using oldcloak until I finish upgrading my entire network), you get m_cloakhost.so failed to load: tmp/5D96EC64.m_cloakhost.so: undefined symbol: hidehost Any quick patchfix or re-release of this module? I'll probably look at the code later to try to fix it myself, ...
by tabrisnet
Tue Jun 15, 2004 12:02 am
Forum: Services
Topic: auspice and unreal ?
Replies: 25
Views: 9756

Well, he doesn't speak good english himself (he's Cambodian, as his ircnetwork irc.uirc.net is) If you had written your services in C, i'd jump on it. as it is, I have no plans on getting Mono. solution to your channel problem.. hmm. well, we're trying SQL. tho why not store the channels that a user...
by tabrisnet
Mon Jun 14, 2004 11:24 pm
Forum: Services
Topic: auspice and unreal ?
Replies: 25
Views: 9756

Inmean is around. you can find him on irc.uirc.net the services running on that network is Auspice 3.0. Unfortunately his plans for when he will release it is unknown, and I hear he's NOT putting it under a free license like GPL or BSD. some bs about 'security'. I haven't talked to him since Decembe...
by tabrisnet
Mon Jun 14, 2004 10:23 pm
Forum: Services
Topic: auspice and unreal ?
Replies: 25
Views: 9756

Yes. Auspice 2.x has bugs

Otoh, it can be fixed too. I personally am patching it and coding some minor features for it. I also hope to have a new services package, similar in features to Auspice but much more stable, done in a couple months to a year. If anybody wants the patchsets for Auspice 2.8.1, email me and I'll make u...
by tabrisnet
Tue Jun 08, 2004 3:23 am
Forum: Unreal 3.2 Modules
Topic: rkline/rzline module
Replies: 7
Views: 3735

I don't know how well it would go, but maybe you can inject straight KLINE or ZLINE commands into the server (with the appropriate arguments)? Otherwise, look into using TKL K and TKL z (yes, lowercase z). The parameters are pretty much the same as with their counterparts TKL G and TKL Z (yes upper...
by tabrisnet
Mon Jun 07, 2004 6:44 am
Forum: Unreal 3.2 Modules
Topic: rkline/rzline module
Replies: 7
Views: 3735

rkline/rzline module

Idea is a way to set/unset local klines/zlines w/o having to logon to the server in question to do so. Consider the following cases. a) unknown-flood's local zlines b) spamfilters set to local kline/zlines. Other cases exist, and are outlined in the bugreport referenced below. I also originally post...
by tabrisnet
Mon Jun 07, 2004 6:34 am
Forum: Unreal 3.2 Modules
Topic: extended banmode like spamfilter
Replies: 11
Views: 4952

extended banmode like spamfilter

I originally posted this idea as a bugreport/feature-request, here: Bug 1829 the idea is spamfilter. per channel. Obvious uses include blocking badwords per channel, blocking certain script output per channel, etc (iow, all the stuff that channels might want removed, but may be inappropriate to bloc...