Search found 39 matches

by ShArDiCk
Sun Jul 16, 2006 6:07 pm
Forum: Unreal 3.2 Support
Topic: compiling error
Replies: 4
Views: 3139

compiling error

hi

i have an error compiling Unreal3.25:

gcc -I../include -I/usr/home/irclab/sifer/Unreal3.2/extras/regexp/include -I/usr/home/irclab/sifer/Unreal3.2/extras/c-ares/include -L../extras/c-ares/lib -pipe -g -O2 -funsigned-char -fno-strict-aliasing -DZIP_LINKS -I/home/irclab/curl/include -DUSE_LIBCURL ...
by ShArDiCk
Fri Mar 10, 2006 9:31 am
Forum: Unreal 3.2 Support
Topic: Error installing curl\c-ares with ./curlinstall
Replies: 3
Views: 4719

Yes, i've used the install curl script inclused in unreal.... but, that what i've said, it's that installation procedure, if has a fatal error, goes ahead without printing any error or block message...

Now, there is a newever version on cvs?

(unfortunately, i dont have cvs on that server)
by ShArDiCk
Thu Mar 09, 2006 1:54 pm
Forum: Unreal 3.2 Support
Topic: Error installing curl\c-ares with ./curlinstall
Replies: 3
Views: 4719

Error installing curl\c-ares with ./curlinstall

c-ares: 1.3.0
curl: 7.15.2
Unreal: 3.2.4 stable
ssl, libcurl, ipv6, zlib installed
uname -a: Linux server 2.6.13 #1 Tue Oct 25 00:36:28 CEST 2005 i686 GNU/Linux (is a debian system)

user@server:~/Unreal3.2$ ./curlinstall /tmp/c-ares-1.3.0 /tmp/curl-7.15.2

installing c-ares
[...]
checking how to ...
by ShArDiCk
Mon Feb 06, 2006 8:20 am
Forum: Unreal 3.2 Support
Topic: maxbans and chars per ban question
Replies: 2
Views: 2022

:?: no...

you hadnt help me...

my doubt is always the same: that 34 is the right (or default) number for calculate maxbanslenght?
by ShArDiCk
Sun Feb 05, 2006 11:27 pm
Forum: Unreal 3.2 Support
Topic: maxbans and chars per ban question
Replies: 2
Views: 2022

maxbans and chars per ban question

Hi,

i've red unreal 3.2.4 docs for testing new ircd version. I've notice the calculation of medium lenght of characters in ban.

On docs, maxbans default is 60 (so? if i dont specifiy max bans in conf the default value for my ircd would be 60?)
Same for maxbanslenght: 2048 (default value, you ...
by ShArDiCk
Thu Jun 16, 2005 9:25 am
Forum: Unreal 3.2 Support
Topic: wrong server time [2]
Replies: 5
Views: 4851

-- did u setup local settings probably ?
-- hwclock set, all server local correct UTC offset ( means correct timezone )

are rights.

- what does it means tssync modul broke ? unloaded in services ?
offset during the night grow

but even without having tssync periodly running this offset ...
by ShArDiCk
Thu Jun 16, 2005 7:48 am
Forum: Unreal 3.2 Support
Topic: wrong server time [2]
Replies: 5
Views: 4851

wrong server time [2]

Hi,

so... this is the second time i write for this problem. i'm sorry. but the problem is big and i cant resolve it.

I followed advice of syzop to fix the problem.

- sync all servers with ntpd (synched to time.ien.it)

all servers yesterday have rights ts-offets (max 22) .

Today

Server=server ...
by ShArDiCk
Mon Jun 13, 2005 9:36 am
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

thanx for advice.

(ulines are correctly setted)
by ShArDiCk
Mon Jun 13, 2005 9:13 am
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

tssync is still installed but we use it only if necessary.

we have "lost" the .c file of this module because we had changed services hosting a lot of month ago. We cannot find it cause anope site is down and we have found it into an old home directory backup.

...

Btw, now the situation is ...
by ShArDiCk
Mon Jun 13, 2005 8:59 am
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

modules on unreal? nothing else that default modules.
by ShArDiCk
Mon Jun 13, 2005 7:38 am
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

respective servers machines are already synched with ntpd
by ShArDiCk
Mon Jun 13, 2005 7:31 am
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

Thanx Jason but at the end i've found it.

To syzop:

we have installed the module for sync all servers together. loaded and used. Naturally it created a great network desync an all servers.

Now topic setted show time correctly.

But:

- me, from my server, dont see #great_channel with 150 users ...
by ShArDiCk
Sun Jun 12, 2005 9:22 pm
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

a time we had os_tssync, a great module for anope. but anope sites, since two days is down.

Anyone has this module?
by ShArDiCk
Sun Jun 12, 2005 11:45 am
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

Yes! it runs!

Thanx syzop.

But i'have to do /TSCTL OFFSET + 0 on every server has wrong offset?
There'isnt a command that sync all server together with one shot?
by ShArDiCk
Sun Jun 12, 2005 1:46 am
Forum: Unreal 3.2 Support
Topic: Wrong server time
Replies: 23
Views: 11954

tsctl time : -server- *** TStime=1118740866 time()=1118540342 TSoffset=200526

i'm using mIRC now.

Time would be 12 June 03:42 .

Set the topic.

Rejoin channel.

[03:45] <- :server 333 ShArDiCk #channel ShArDiCk 1118741096 .

my client say that the topic is setted by me on Tue Jun 14 11:24:56

uhm ...