Search found 3 matches
- Sun Jun 13, 2004 4:44 pm
- Forum: Unreal 3.2 Support
- Topic: Compilation errors with TRE library
- Replies: 4
- Views: 2979
I can confirm that md5sum, I even downloaded the package a few times - also thought the package was corrupt. But we can exclude this option now as we have compared the md5sums. Also quota definitely isn't the problem (there is no quota :)). Anyways I can't image why that fails ... are the "structure ...
- Sun Jun 13, 2004 8:39 am
- Forum: Unreal 3.2 Support
- Topic: Compilation errors with TRE library
- Replies: 4
- Views: 2979
- Fri Jun 11, 2004 3:16 pm
- Forum: Unreal 3.2 Support
- Topic: Compilation errors with TRE library
- Replies: 4
- Views: 2979
Compilation errors with TRE library
I get various compilation errors during an Unreal3.2 compile on a SuSE machine:
[...]
Configuration summary
=====================
TRE is now configured as follows:
* Compilation environment
CC = gcc
CFLAGS = -O1 -fomit-frame-pointer -Wall
CPP = gcc -E
CPPFLAGS =
LD = /usr/bin/ld
LDFLAGS ...
[...]
Configuration summary
=====================
TRE is now configured as follows:
* Compilation environment
CC = gcc
CFLAGS = -O1 -fomit-frame-pointer -Wall
CPP = gcc -E
CPPFLAGS =
LD = /usr/bin/ld
LDFLAGS ...