Search found 82 matches
- Sun Dec 29, 2013 9:20 pm
- Forum: Unreal 3.2 Support
- Topic: Allowing Atheme Ports
- Replies: 1
- Views: 2214
Re: Allowing Atheme Ports
You have to set atheme to connect to a specific port and make unreal listen on the port. You also need to have the atheme server in the links block properly (with the port atheme want's to connect to).
- Sun Dec 29, 2013 9:18 pm
- Forum: Unreal 3.2 Support
- Topic: Need remote terminal access software
- Replies: 12
- Views: 7321
Re: Need remote terminal access software
viningc. The files have to be compiled on the machine they will run on (or at least compiled on the same os with the exact same configuration), as they binary is dependent on the configuration. So compiling on a mac and moving to debain will never work. If you want a simple chat room, you are more t...
- Sun Dec 29, 2013 9:09 pm
- Forum: General chat
- Topic: Greetings from an OLD Unrealircd user
- Replies: 4
- Views: 13976
Re: Greetings from an OLD Unrealircd user
Just a simple question, but why not utilize one of the thousands of small networks out there already for a meeting place. It's nearly impossible to setup unreal without shell access to a Linux box.
- Sat Nov 30, 2013 5:56 am
- Forum: Services
- Topic: Atheme help
- Replies: 6
- Views: 6616
Re: Atheme help
https://github.com/atheme/atheme-6.0/bl ... nf.example
Do a search of the page for "join_chans"
In your config file, if you comment it out (put a # in front of it) it will prevent chanserv from joining registered channels.
Do a search of the page for "join_chans"
In your config file, if you comment it out (put a # in front of it) it will prevent chanserv from joining registered channels.
- Wed Sep 11, 2013 4:25 am
- Forum: Unreal 3.2 Support
- Topic: Unreal does not connect to the server
- Replies: 1
- Views: 2508
Re: Unreal does not connect to the server
That error means that the time server in the Unrealircd.conf cannot be reached by the machine. Chances are the Shell host has NTP enabled and this is just a warning and can be ignored. As for the linking problem, that's a whole different issue. If there are no errors in linking, then that means they...
- Wed Sep 11, 2013 4:18 am
- Forum: Unreal 3.2 Support
- Topic: Config error: unrealircd.conf:59: Missing semicolon
- Replies: 2
- Views: 3444
Re: Config error: unrealircd.conf:59: Missing semicolon
"before close brace" That means something inside one of your blocks does not end with a semi-colon. Using NANO on Linux, hit CTRL+V to scroll down about 5 times, then use CTRL+C to find out what line you are on. Find line 59 and look for a parameter missing a semi-colon before the close br...
- Fri May 17, 2013 3:07 am
- Forum: Unreal 3.2 Support
- Topic: Incresed Ping Outs
- Replies: 4
- Views: 3755
Re: Incresed Ping Outs
I'll look into the frequencies. Thanks!
- Fri May 17, 2013 1:38 am
- Forum: Unreal 3.2 Support
- Topic: Incresed Ping Outs
- Replies: 4
- Views: 3755
Re: Incresed Ping Outs
Same Configs
- Thu May 16, 2013 9:42 pm
- Forum: Unreal 3.2 Support
- Topic: Incresed Ping Outs
- Replies: 4
- Views: 3755
Incresed Ping Outs
Upgraded from 3.2.9 to 3.2.10.1 and am noticing at least double the ping timeouts on the servers. Did something change with the Client connection protocols
- Sun Feb 10, 2013 9:26 pm
- Forum: Unreal 3.2 Modules
- Topic: Auto channel make when server started
- Replies: 3
- Views: 15151
Re: Auto channel make when server started
Unreal does not support this. It destroys the channel when the last user leaves. You could however use services such as anope to do this. Simply register the channels with services, then park a bot in the channel.
- Thu Nov 08, 2012 2:58 pm
- Forum: Unreal 3.2 Support
- Topic: IP address shows routers ip instead of users
- Replies: 5
- Views: 4218
Re: IP address shows routers ip instead of users
Just took another look at your origional post. I am correct in my assumption. I believe this is an issue with DD-WRT, as I don't believe it is doing a simple Port Forward. Your DD-WRT seems to be doing a proxy forward instead, and thus connecting clients as if they are connecting from your router. T...
- Thu Nov 08, 2012 2:54 pm
- Forum: Unreal 3.2 Support
- Topic: IP address shows routers ip instead of users
- Replies: 5
- Views: 4218
Re: IP address shows routers ip instead of users
I believe his clients are connecting from the internet through a port forward in his router. So essentially the clients are connecting to his router, in which they are then forwarded to his server. Please provide us a network map of what your network looks like. I will post mine as an example. INTER...
- Thu Nov 08, 2012 2:47 pm
- Forum: Unreal 3.2 Support
- Topic: Chat Times Out
- Replies: 4
- Views: 3485
Re: Chat Times Out
Timeouts are generally in issue with ISP, or faulty networking equipment. The reason they aren't disconnected immediately is the "PING/PONG" the server does. I have this common issue with satellite internet. If you are housing the server at your home and it affects everyone, I would say it...
- Fri Sep 21, 2012 4:12 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Alternating Case
- Replies: 3
- Views: 12106
Re: Alternating Case
Whois the bots and get info on them. If they use the same naming characteristics, they are probably all the same type of bot, and you can gline by realname. Seems earily familiar to an issue we had. Hop onto irc.420-hightimes.com and ask ern or play4free2 what they did to remedy this.
Cards
Cards
- Sun Sep 16, 2012 5:03 pm
- Forum: General chat
- Topic: Help me With running the server
- Replies: 13
- Views: 86884
Re: Help me With running the server
It honestly is not that hard to setup Unreal. If you follow the config line by line, with help from the documentation, I can gaurantee you could set it up yourself. Everyone has to learn somehow, and that's what this community is for. This is not a "DO IT FOR ME" forum. It is a "I can...