Search found 82 matches

by cards
Sun Dec 29, 2013 9:20 pm
Forum: Unreal 3.2 Support
Topic: Allowing Atheme Ports
Replies: 1
Views: 2166

Re: Allowing Atheme Ports

You have to set atheme to connect to a specific port and make unreal listen on the port. You also need to have the atheme server in the links block properly (with the port atheme want's to connect to).
by cards
Sun Dec 29, 2013 9:18 pm
Forum: Unreal 3.2 Support
Topic: Need remote terminal access software
Replies: 12
Views: 7078

Re: Need remote terminal access software

viningc. The files have to be compiled on the machine they will run on (or at least compiled on the same os with the exact same configuration), as they binary is dependent on the configuration. So compiling on a mac and moving to debain will never work. If you want a simple chat room, you are more t...
by cards
Sun Dec 29, 2013 9:09 pm
Forum: General chat
Topic: Greetings from an OLD Unrealircd user
Replies: 4
Views: 12315

Re: Greetings from an OLD Unrealircd user

Just a simple question, but why not utilize one of the thousands of small networks out there already for a meeting place. It's nearly impossible to setup unreal without shell access to a Linux box.
by cards
Sat Nov 30, 2013 5:56 am
Forum: Services
Topic: Atheme help
Replies: 6
Views: 6148

Re: Atheme help

https://github.com/atheme/atheme-6.0/bl ... nf.example

Do a search of the page for "join_chans"

In your config file, if you comment it out (put a # in front of it) it will prevent chanserv from joining registered channels.
by cards
Wed Sep 11, 2013 4:25 am
Forum: Unreal 3.2 Support
Topic: Unreal does not connect to the server
Replies: 1
Views: 2433

Re: Unreal does not connect to the server

That error means that the time server in the Unrealircd.conf cannot be reached by the machine. Chances are the Shell host has NTP enabled and this is just a warning and can be ignored. As for the linking problem, that's a whole different issue. If there are no errors in linking, then that means they...
by cards
Wed Sep 11, 2013 4:18 am
Forum: Unreal 3.2 Support
Topic: Config error: unrealircd.conf:59: Missing semicolon
Replies: 2
Views: 3396

Re: Config error: unrealircd.conf:59: Missing semicolon

"before close brace" That means something inside one of your blocks does not end with a semi-colon. Using NANO on Linux, hit CTRL+V to scroll down about 5 times, then use CTRL+C to find out what line you are on. Find line 59 and look for a parameter missing a semi-colon before the close br...
by cards
Fri May 17, 2013 3:07 am
Forum: Unreal 3.2 Support
Topic: Incresed Ping Outs
Replies: 4
Views: 3561

Re: Incresed Ping Outs

I'll look into the frequencies. Thanks!
by cards
Fri May 17, 2013 1:38 am
Forum: Unreal 3.2 Support
Topic: Incresed Ping Outs
Replies: 4
Views: 3561

Re: Incresed Ping Outs

Same Configs
by cards
Thu May 16, 2013 9:42 pm
Forum: Unreal 3.2 Support
Topic: Incresed Ping Outs
Replies: 4
Views: 3561

Incresed Ping Outs

Upgraded from 3.2.9 to 3.2.10.1 and am noticing at least double the ping timeouts on the servers. Did something change with the Client connection protocols
by cards
Sun Feb 10, 2013 9:26 pm
Forum: Unreal 3.2 Modules
Topic: Auto channel make when server started
Replies: 3
Views: 13621

Re: Auto channel make when server started

Unreal does not support this. It destroys the channel when the last user leaves. You could however use services such as anope to do this. Simply register the channels with services, then park a bot in the channel.
by cards
Thu Nov 08, 2012 2:58 pm
Forum: Unreal 3.2 Support
Topic: IP address shows routers ip instead of users
Replies: 5
Views: 4065

Re: IP address shows routers ip instead of users

Just took another look at your origional post. I am correct in my assumption. I believe this is an issue with DD-WRT, as I don't believe it is doing a simple Port Forward. Your DD-WRT seems to be doing a proxy forward instead, and thus connecting clients as if they are connecting from your router. T...
by cards
Thu Nov 08, 2012 2:54 pm
Forum: Unreal 3.2 Support
Topic: IP address shows routers ip instead of users
Replies: 5
Views: 4065

Re: IP address shows routers ip instead of users

I believe his clients are connecting from the internet through a port forward in his router. So essentially the clients are connecting to his router, in which they are then forwarded to his server. Please provide us a network map of what your network looks like. I will post mine as an example. INTER...
by cards
Thu Nov 08, 2012 2:47 pm
Forum: Unreal 3.2 Support
Topic: Chat Times Out
Replies: 4
Views: 3371

Re: Chat Times Out

Timeouts are generally in issue with ISP, or faulty networking equipment. The reason they aren't disconnected immediately is the "PING/PONG" the server does. I have this common issue with satellite internet. If you are housing the server at your home and it affects everyone, I would say it...
by cards
Fri Sep 21, 2012 4:12 pm
Forum: Unreal 3.2 Spamfilters
Topic: Alternating Case
Replies: 3
Views: 10578

Re: Alternating Case

Whois the bots and get info on them. If they use the same naming characteristics, they are probably all the same type of bot, and you can gline by realname. Seems earily familiar to an issue we had. Hop onto irc.420-hightimes.com and ask ern or play4free2 what they did to remedy this.

Cards
by cards
Sun Sep 16, 2012 5:03 pm
Forum: General chat
Topic: Help me With running the server
Replies: 13
Views: 84130

Re: Help me With running the server

It honestly is not that hard to setup Unreal. If you follow the config line by line, with help from the documentation, I can gaurantee you could set it up yourself. Everyone has to learn somehow, and that's what this community is for. This is not a "DO IT FOR ME" forum. It is a "I can...