Search found 53 matches

by frozen
Sat Mar 24, 2007 3:12 am
Forum: Unreal 3.2 Support
Topic: commands.so
Replies: 2
Views: 1932

What I am actually trying to do is compile my own commands.so [mc.so ;)] optimized for my IRCd.
by frozen
Sat Mar 24, 2007 2:49 am
Forum: Unreal 3.2 Support
Topic: commands.so
Replies: 2
Views: 1932

commands.so

I am guessing that all the 'official' modules are compiled into commands.so somehow, is it easy to pick whats compiled into it? Like if I wanted to disable m_addline.c would it be as easy as removing it from MOD_FILES in the Makefile?
by frozen
Thu Mar 22, 2007 5:08 pm
Forum: Unreal 3.2 Support
Topic: +r
Replies: 5
Views: 2371

There are a few people on my network only there for me, would like them to be able to +R so they don't have to see all the other nonsense there. Was just an idea but it sounds like it will be more work then pay off (allowing opers to set themself +r)
by frozen
Thu Mar 22, 2007 3:43 pm
Forum: Unreal 3.2 Support
Topic: +r
Replies: 5
Views: 2371

+r

Is it possible to set +r on a nick without services?
by frozen
Thu Mar 22, 2007 3:26 pm
Forum: Unreal 3.2 Support
Topic: MSVC8E problems
Replies: 1
Views: 1220

Well, I feel like an idiot now posting the error before I tried to work it out myself, but I figured it out. Had to copy WIRCD.EXE.manifest from the src to my bin.
by frozen
Thu Mar 22, 2007 3:13 pm
Forum: Unreal 3.2 Support
Topic: MSVC8E problems
Replies: 1
Views: 1220

MSVC8E problems

I managed to get it to compile after fixing the external symbols and stuff but now that I have my wircd.exe and run it I get --------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error! Program: C:... R6034 An application has made an attempt to load the...
by frozen
Sat Aug 12, 2006 4:56 am
Forum: Unreal 3.2 Support
Topic: Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8
Replies: 2
Views: 1759

Im trying to compile zlibwapi.dll and libcurl.dll...
by frozen
Wed Aug 02, 2006 11:47 pm
Forum: Unreal 3.2 Support
Topic: Disable Notice Message
Replies: 6
Views: 2870

Know whats even more annoying? When people ask questions that are answered in the documents!

http://www.vulnscan.org/UnrealIRCd/unre ... e_snomasks

Take the c flag out of the snomasks in your oper block... read the rest of the document while your at it.
by frozen
Wed Aug 02, 2006 8:49 pm
Forum: Unreal 3.2 Support
Topic: Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8
Replies: 2
Views: 1759

Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8

I have managed to compile Unreal 3.2.5 and tre.dll with MSVC8... even though the tre.dll I compiled is 168kb, 4.5 times bigger then the tre.dll that comes with the Windows Unreal 3.2.5 package but thats not a huge deal (or is it?!) Moving on to my problem... LINK : fatal error LNK1181: cannot open i...
by frozen
Wed Aug 02, 2006 3:10 am
Forum: Unreal 3.2 Support
Topic: [Resolved] Unreal3.2.5 + Visual C++ 2005 Express + PSDK
Replies: 3
Views: 2187

As far as I can tell its my setup, compiler can't locate windows.h... it comes with the sdk I think. :/
by frozen
Wed Aug 02, 2006 2:50 am
Forum: Unreal 3.2 Support
Topic: [Resolved] Unreal3.2.5 + Visual C++ 2005 Express + PSDK
Replies: 3
Views: 2187

[Resolved] Unreal3.2.5 + Visual C++ 2005 Express + PSDK

I have downloaded and installed Visual C++ 2005 Express Edition along with the Microsoft Platform SDK for Windows Server 2003 SP1 (from the links in the compiling_win32.txt). I opened Microsoft Visual C++ 2005 Express Edition and added the PSDK Bin, Include and Lib folders to the directories (and mo...
by frozen
Tue Jun 20, 2006 9:21 pm
Forum: Unreal 3.2 Support
Topic: SSL IRCd's and linking
Replies: 1
Views: 1199

SSL IRCd's and linking

Do SSL IRCd's use SSL to communicate when you link two of them?
by frozen
Tue Jun 20, 2006 9:11 pm
Forum: Unreal 3.2 Support
Topic: Can't figure out how to allow more users
Replies: 12
Views: 4824

I don't see how it could be UnrealIRCd when I run one on a FreeBSD box and don't have this problem.

Code: Select all

allow
{
    ip       *;
    hostname *;
    class    clients;
    maxperip 20;
};
Give that a shot.
by frozen
Tue Jun 20, 2006 12:03 am
Forum: Unreal 3.2 Support
Topic: Disable DNS
Replies: 2
Views: 1561

Neato

Stealth++;
by frozen
Mon Jun 19, 2006 11:34 pm
Forum: Unreal 3.2 Support
Topic: Disable DNS
Replies: 2
Views: 1561

Disable DNS

Is there a way to disable DNSing of IPs of clients? Wan't their hosts to just be ip.