Search found 53 matches
- Sat Mar 24, 2007 3:12 am
- Forum: Unreal 3.2 Support
- Topic: commands.so
- Replies: 2
- Views: 1954
- Sat Mar 24, 2007 2:49 am
- Forum: Unreal 3.2 Support
- Topic: commands.so
- Replies: 2
- Views: 1954
commands.so
I am guessing that all the 'official' modules are compiled into commands.so somehow, is it easy to pick whats compiled into it? Like if I wanted to disable m_addline.c would it be as easy as removing it from MOD_FILES in the Makefile?
- Thu Mar 22, 2007 5:08 pm
- Forum: Unreal 3.2 Support
- Topic: +r
- Replies: 5
- Views: 2389
- Thu Mar 22, 2007 3:43 pm
- Forum: Unreal 3.2 Support
- Topic: +r
- Replies: 5
- Views: 2389
+r
Is it possible to set +r on a nick without services?
- Thu Mar 22, 2007 3:26 pm
- Forum: Unreal 3.2 Support
- Topic: MSVC8E problems
- Replies: 1
- Views: 1225
- Thu Mar 22, 2007 3:13 pm
- Forum: Unreal 3.2 Support
- Topic: MSVC8E problems
- Replies: 1
- Views: 1225
MSVC8E problems
I managed to get it to compile after fixing the external symbols and stuff but now that I have my wircd.exe and run it I get --------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error! Program: C:... R6034 An application has made an attempt to load the...
- Sat Aug 12, 2006 4:56 am
- Forum: Unreal 3.2 Support
- Topic: Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8
- Replies: 2
- Views: 1783
- Wed Aug 02, 2006 11:47 pm
- Forum: Unreal 3.2 Support
- Topic: Disable Notice Message
- Replies: 6
- Views: 2940
Know whats even more annoying? When people ask questions that are answered in the documents!
http://www.vulnscan.org/UnrealIRCd/unre ... e_snomasks
Take the c flag out of the snomasks in your oper block... read the rest of the document while your at it.
http://www.vulnscan.org/UnrealIRCd/unre ... e_snomasks
Take the c flag out of the snomasks in your oper block... read the rest of the document while your at it.
- Wed Aug 02, 2006 8:49 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8
- Replies: 2
- Views: 1783
Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8
I have managed to compile Unreal 3.2.5 and tre.dll with MSVC8... even though the tre.dll I compiled is 168kb, 4.5 times bigger then the tre.dll that comes with the Windows Unreal 3.2.5 package but thats not a huge deal (or is it?!) Moving on to my problem... LINK : fatal error LNK1181: cannot open i...
- Wed Aug 02, 2006 3:10 am
- Forum: Unreal 3.2 Support
- Topic: [Resolved] Unreal3.2.5 + Visual C++ 2005 Express + PSDK
- Replies: 3
- Views: 2196
- Wed Aug 02, 2006 2:50 am
- Forum: Unreal 3.2 Support
- Topic: [Resolved] Unreal3.2.5 + Visual C++ 2005 Express + PSDK
- Replies: 3
- Views: 2196
[Resolved] Unreal3.2.5 + Visual C++ 2005 Express + PSDK
I have downloaded and installed Visual C++ 2005 Express Edition along with the Microsoft Platform SDK for Windows Server 2003 SP1 (from the links in the compiling_win32.txt). I opened Microsoft Visual C++ 2005 Express Edition and added the PSDK Bin, Include and Lib folders to the directories (and mo...
- Tue Jun 20, 2006 9:21 pm
- Forum: Unreal 3.2 Support
- Topic: SSL IRCd's and linking
- Replies: 1
- Views: 1210
SSL IRCd's and linking
Do SSL IRCd's use SSL to communicate when you link two of them?
- Tue Jun 20, 2006 9:11 pm
- Forum: Unreal 3.2 Support
- Topic: Can't figure out how to allow more users
- Replies: 12
- Views: 4848
I don't see how it could be UnrealIRCd when I run one on a FreeBSD box and don't have this problem.
Give that a shot.
Code: Select all
allow
{
ip *;
hostname *;
class clients;
maxperip 20;
};
- Tue Jun 20, 2006 12:03 am
- Forum: Unreal 3.2 Support
- Topic: Disable DNS
- Replies: 2
- Views: 1570
- Mon Jun 19, 2006 11:34 pm
- Forum: Unreal 3.2 Support
- Topic: Disable DNS
- Replies: 2
- Views: 1570
Disable DNS
Is there a way to disable DNSing of IPs of clients? Wan't their hosts to just be ip.