soory for duplicate question :P but i really searched and found that topic, but I can not sure for some thing more.
I'm beginner and havn't researched Unreal. but I think if they're all in the memory, when resarted, all user and channel information will be lost? And I havent' found any DB required ...
It seems that Unreal stores channels and users information in some file, I'm not sure which file is. I wonder if I can store them in MySQL Database? Then I can access IRC data with PHP on web
I really think ircd is faster than any other online chat system, but how many connections can Unreal hold? 10,000 ? 100,000 ? or only 1,000?
If i want to setup an online chat system may be have over 100,000 connections, is Unreal the best selection?