Search found 13 matches
- Fri Dec 03, 2004 7:22 am
- Forum: Services
- Topic: Linking Anope Services win32 port on Unreal3.2.1 win32
- Replies: 3
- Views: 3051
RAW
If you are really brave you can use RAW commands as well, but you need to know what you are doing (or have a test system to play around with) as RAW can seriously mess up both IRC and services.
- Tue Jul 06, 2004 9:25 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Eureka!!!
Ok, I figured it out. I feel really stupid, but for some reason it didn't occur to me that the modules were being rebuilt, so I hadn't been updating them. I updated the modules to my build of them and things seem to be working beautifully. Thanks again for all the help.
- Tue Jul 06, 2004 9:06 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Correction!
Correction. The server crashes when I attempt a /sethost. I had a /sethost running automatically in my perform.
- Tue Jul 06, 2004 8:54 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Ok, but...
Ok, but I'm still getting a debug assertion error when I try to login.
Program: c:\Program Files\Unreal3.2\wircd.exe
File: dbgheap.c
Line 1132
Expression: _CrtlsValidHeapPointer(pUserData)
(I tried using the version of the zlibwapi.dll included with the win32 install, and I realized that you ...
Program: c:\Program Files\Unreal3.2\wircd.exe
File: dbgheap.c
Line 1132
Expression: _CrtlsValidHeapPointer(pUserData)
(I tried using the version of the zlibwapi.dll included with the win32 install, and I realized that you ...
- Tue Jul 06, 2004 7:27 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Perhaps I spoke too soon.
For some reason the release build is still saying it is dependant upon the debug versions of the dlls. It wants files like msvcr70d.dll. Am I doing something wrong. I have commented out the debug=1 line. Is there someplace I can download the msc debug DLLs from if this is an artifact.
It is also ...
It is also ...
- Tue Jul 06, 2004 6:48 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Cool, Done
Ok, cool that worked. Now I just have to figure out some new things about the .conf and I'm golden. Thanks for the help.
- Tue Jul 06, 2004 5:22 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
- Tue Jul 06, 2004 5:08 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Ok
Ok, which version of the zlib libraries should I use. I downloaded the latest versions as of this morning and havn't altered them at all. I will try redownloading them just to be sure something wasn't messed up in the download though.
- Tue Jul 06, 2004 5:00 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Fatal Error
The code builds, it fails to execute the built file. It gave a fatal error and performed a core dump. Here is the core dump:
Generated at Tue Jul 06 16:59:30 2004
Windows XP Service Pack 1 (5.1.2600)
Unreal3.2.1[FinWXOoZE] (1.1.1.1.2.17 2004/07/03 19:04:02)
-----------------
Memory Information ...
Generated at Tue Jul 06 16:59:30 2004
Windows XP Service Pack 1 (5.1.2600)
Unreal3.2.1[FinWXOoZE] (1.1.1.1.2.17 2004/07/03 19:04:02)
-----------------
Memory Information ...
- Tue Jul 06, 2004 4:57 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Update
I also get the following errors while trying to run a debug build:
src\ircd.c(842) warning C4090:'function': different 'const' qualifier
src\ircd.c(842) warning C4090:'function': different 'const' qualifier
src\res.c(137) warning C4133:'function': incompatible types - from 'int *' to 'const ...
src\ircd.c(842) warning C4090:'function': different 'const' qualifier
src\ircd.c(842) warning C4090:'function': different 'const' qualifier
src\res.c(137) warning C4133:'function': incompatible types - from 'int *' to 'const ...
- Tue Jul 06, 2004 4:34 pm
- Forum: Unreal 3.2 Support
- Topic: Windows Build Failure
- Replies: 14
- Views: 6808
Windows Build Failure
I am trying to build the Windows version of 3.2.1 and it is generating a link warning of "warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library" and then it continues building, but my build fails to load with an access violation. I am running the build on ...
- Sat Jun 19, 2004 8:43 pm
- Forum: Unreal 3.2 Support
- Topic: Win32 IRC Source, Build, and Token settings
- Replies: 2
- Views: 1839
Thanks for the correction.
Thanks for the clarification. Like I said, I was kind of stumbling through it myself, so I'm kind of surprised I wasn't off in more places. Thanks again.
- Fri Jun 18, 2004 7:54 am
- Forum: Unreal 3.2 Support
- Topic: Win32 IRC Source, Build, and Token settings
- Replies: 2
- Views: 1839
Win32 IRC Source, Build, and Token settings
I encountered a great deal of difficulty trying to make a custom build of UnReal IRCd for Win32, primarily because of a mishmosh of conflicting documentation, or maybe just inconsistancies in files.
My first mistake was getting files from CVS. In order to follow the majority of the instructions in ...
My first mistake was getting files from CVS. In order to follow the majority of the instructions in ...