Search found 4 matches

by Atomic
Fri Jul 02, 2004 8:20 pm
Forum: General chat
Topic: bandwidth
Replies: 8
Views: 7438

thank you :)

when i said "bits" in my previous post that i meant:

25600bytes / 200 = 128bytes per second

thank you for all your input i have my server up right now
with an eggdrop :) im working on BOPM :)
and also trying to recompile the code with some extra modules
its proving very hard work....on windows ...
by Atomic
Thu Jul 01, 2004 8:08 pm
Forum: General chat
Topic: bandwidth
Replies: 8
Views: 7438

just did some number crunching lol ok

25kps (kilobytes per second) = 25600bps (bytes per second)
thats 1bps x 1024 = 1k x 25 = my 25kb upstream

so 25kb x 1024 = 25600bits

25600 / 200 = 128bits per second per normal user

im estimating that my answer would be 200 or so thats keeping it within ...
by Atomic
Thu Jul 01, 2004 1:35 pm
Forum: General chat
Topic: bandwidth
Replies: 8
Views: 7438

bandwidth

just wondering how many people could be supported on an unreal ircd server with a 120k downstream and 25k upstream bandwidth limit

so on that how many people can be supported with minimal lag? and what would be the limit to allow on the server with these bandwidth limits?

thank you for the help ...
by Atomic
Wed Jun 23, 2004 7:14 pm
Forum: Unreal 3.2 Support
Topic: Installed, running, no one can connect
Replies: 2
Views: 1974

Installed, running, no one can connect

hi there,

thank for such a fantastic ircd....

now on to my problems
i have installed the program read all i can on the conf file sorted that out,
the ircd starts up fine with no erros in the logfile....

i am runing lakeserv 6.0 services and a few tcl's for windrop ie bseen and auto ident for ...