when i said "bits" in my previous post that i meant:
25600bytes / 200 = 128bytes per second
thank you for all your input i have my server up right now
with an eggdrop :) im working on BOPM :)
and also trying to recompile the code with some extra modules
its proving very hard work....on windows ...
Search found 4 matches
- Fri Jul 02, 2004 8:20 pm
- Forum: General chat
- Topic: bandwidth
- Replies: 8
- Views: 7438
- Thu Jul 01, 2004 8:08 pm
- Forum: General chat
- Topic: bandwidth
- Replies: 8
- Views: 7438
- Thu Jul 01, 2004 1:35 pm
- Forum: General chat
- Topic: bandwidth
- Replies: 8
- Views: 7438
bandwidth
just wondering how many people could be supported on an unreal ircd server with a 120k downstream and 25k upstream bandwidth limit
so on that how many people can be supported with minimal lag? and what would be the limit to allow on the server with these bandwidth limits?
thank you for the help ...
so on that how many people can be supported with minimal lag? and what would be the limit to allow on the server with these bandwidth limits?
thank you for the help ...
- Wed Jun 23, 2004 7:14 pm
- Forum: Unreal 3.2 Support
- Topic: Installed, running, no one can connect
- Replies: 2
- Views: 1974
Installed, running, no one can connect
hi there,
thank for such a fantastic ircd....
now on to my problems
i have installed the program read all i can on the conf file sorted that out,
the ircd starts up fine with no erros in the logfile....
i am runing lakeserv 6.0 services and a few tcl's for windrop ie bseen and auto ident for ...
thank for such a fantastic ircd....
now on to my problems
i have installed the program read all i can on the conf file sorted that out,
the ircd starts up fine with no erros in the logfile....
i am runing lakeserv 6.0 services and a few tcl's for windrop ie bseen and auto ident for ...