hey quick reply! thanks w00t.
is either or both of them compatible with Unreal?
Search found 70 matches
- Wed Jun 15, 2005 1:14 am
- Forum: Unreal 3.2 Modules
- Topic: /list option to write to mysql or a DB?
- Replies: 5
- Views: 2763
- Tue Jun 14, 2005 10:54 pm
- Forum: Unreal 3.2 Modules
- Topic: /list option to write to mysql or a DB?
- Replies: 5
- Views: 2763
/list option to write to mysql or a DB?
hello everyone
very simply.... is it possible to get a server to write channel list to a DB on webhost every x minutes???
If so how would i go about it?
many thanks
very simply.... is it possible to get a server to write channel list to a DB on webhost every x minutes???
If so how would i go about it?
many thanks
- Tue Jun 14, 2005 2:39 pm
- Forum: Unreal 3.2 Support
- Topic: OS hosting of linked servers
- Replies: 2
- Views: 1204
OS hosting of linked servers
hey everyone,
Would linking different servers run from different operating systems (linux / bsd / windows etc) cause any problems??
just a thought i got with a few netsplits - thanks everyone
Would linking different servers run from different operating systems (linux / bsd / windows etc) cause any problems??
just a thought i got with a few netsplits - thanks everyone
- Sun Jun 12, 2005 6:40 pm
- Forum: Unreal 3.2 Support
- Topic: Server crash
- Replies: 3
- Views: 1506
- Sun Jun 12, 2005 3:49 pm
- Forum: Unreal 3.2 Support
- Topic: Server crash
- Replies: 3
- Views: 1506
Server crash
Hello :) Basically the over view is im part of a large-ish network and recently we seem to be losing our 3 hubs on random crashes. I admit we have modules loaded but i cant see this being a problem due to the fact a server we used we didnt have any modules loaded yet recieved the same fault. IPv6 is...
- Wed Jun 08, 2005 8:47 pm
- Forum: Unreal 3.2 Support
- Topic: Viruscan : cloak.dll is infected by a virus : unrealIrcd !
- Replies: 7
- Views: 2556
- Fri Jun 03, 2005 4:07 am
- Forum: Unreal 3.2 Support
- Topic: SSL certificate already existing, no need to regenerate
- Replies: 6
- Views: 2500
- Thu Jun 02, 2005 8:42 pm
- Forum: Unreal 3.2 Support
- Topic: SSL certificate already existing, no need to regenerate
- Replies: 6
- Views: 2500
Code: Select all
Unreal3.2$ objdump -x src/ircd|grep ssl_get_cipher
08081b1c g F .text 000000b2 ssl_get_cipher
Code: Select all
/Unreal3.2$ grep USE_SSL include/setup.h
#define USE_SSL 1
- Thu Jun 02, 2005 5:43 pm
- Forum: Unreal 3.2 Support
- Topic: SSL certificate already existing, no need to regenerate
- Replies: 6
- Views: 2500
- Thu Jun 02, 2005 3:07 pm
- Forum: Unreal 3.2 Support
- Topic: SSL certificate already existing, no need to regenerate
- Replies: 6
- Views: 2500
SSL certificate already existing, no need to regenerate
Hello everyone,
Compiled with ssl support, got SSL certificate but ive got this far.
tried a make clean and recompile but nothing.
Any advice pls?
Code: Select all
unrealircd.conf:32: loadmodule src/modules/commands.so: failed to load: tmp/D123F7A5.commands.so: Undefined symbol "ssl_get_cipher"
tried a make clean and recompile but nothing.
Any advice pls?
- Sun May 08, 2005 11:13 pm
- Forum: Unreal 3.2 Support
- Topic: 3.2.3 error
- Replies: 7
- Views: 2565
Code: Select all
/*
* At *NIX UnrealIrcd supports modules.
* Loading the commands module and a cloaking module is required:
*/
loadmodule "src/modules/commands.so";
loadmodule "src/modules/cloak.so";
- Sun May 08, 2005 5:56 pm
- Forum: Unreal 3.2 Support
- Topic: 3.2.3 error
- Replies: 7
- Views: 2565
- Mon Apr 11, 2005 2:42 am
- Forum: Unreal 3.2 Support
- Topic: A couple of problems for ya
- Replies: 6
- Views: 2675
- Tue Apr 05, 2005 8:31 pm
- Forum: Unreal 3.2 Support
- Topic: Starting UnrealIRCd problem
- Replies: 6
- Views: 2422
- Tue Apr 05, 2005 2:30 am
- Forum: Unreal 3.2 Support
- Topic: 3.2.3 General Q's
- Replies: 1
- Views: 993
3.2.3 General Q's
Hello everyone, Wonder if someone could answer me a few questions please First of all would i be right in thinking i could use a set block directive to password connections to say, 6661-6669 so that on connecting you need to do /quote server pass [password here] kinda like the password section for l...