Syzop,
Thanks for looking into that and yes, please reset the password. Thanks.
Search found 9 matches
- Thu Jul 29, 2004 10:01 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
- Thu Jul 29, 2004 9:42 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
- Thu Jul 29, 2004 9:39 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
- Thu Jul 29, 2004 8:43 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
- Thu Jul 29, 2004 8:30 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
It doesn't also make much sense to build it staticly... You are making it crippled software.. you are hurting unreal :''(.
Anyway, I noticed that you said on IRC you want it due to chrooting..
Well.. guess what.. UnrealIRCd has full chroot support build-in, open include/config.h and search/fill in ...
Anyway, I noticed that you said on IRC you want it due to chrooting..
Well.. guess what.. UnrealIRCd has full chroot support build-in, open include/config.h and search/fill in ...
- Thu Jul 29, 2004 5:41 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
- Thu Jul 29, 2004 4:57 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
- Thu Jul 29, 2004 3:50 pm
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
- Thu Jul 29, 2004 4:50 am
- Forum: Unreal 3.2 Support
- Topic: Support for compiling ircd statically?
- Replies: 15
- Views: 7351
Support for compiling ircd statically?
Hi,
I'm using Red Hat Enterprise Linux 3.0 ES and I would like to know if it is possible to perform a static compile of UnrealIRCD 3.2.1?
Thanks in advance for any assistance on this.
=JBoogie=
I'm using Red Hat Enterprise Linux 3.0 ES and I would like to know if it is possible to perform a static compile of UnrealIRCD 3.2.1?
Thanks in advance for any assistance on this.
=JBoogie=