Search found 12 matches
- Thu Jul 01, 2004 10:28 pm
- Forum: General chat
- Topic: pyIRCMUD: my little pet project
- Replies: 4
- Views: 2895
- Wed Jun 30, 2004 11:45 pm
- Forum: General chat
- Topic: pyIRCMUD: my little pet project
- Replies: 4
- Views: 2895
pyIRCMUD: my little pet project
I've been working on this cute little bot for quite some time now. It's a primitive wannabe MUD that runs on top of an IRC server. Unfortunately, as it is currently designed it only works with certain IRCds (Unreal being one of them) but I'll eventually add a toggle to allow it to work with all IRCd...
- Wed Jun 30, 2004 8:08 pm
- Forum: Unreal 3.2 Support
- Topic: is this possible?
- Replies: 3
- Views: 1455
- Wed Jun 30, 2004 8:04 pm
- Forum: Unreal 3.2 Support
- Topic: Client limit for OPERS only
- Replies: 12
- Views: 3784
- Wed Jun 30, 2004 8:01 pm
- Forum: Unreal 3.2 Support
- Topic: Client limit for OPERS only
- Replies: 12
- Views: 3784
- Wed Jun 30, 2004 7:51 pm
- Forum: Unreal 3.2 Support
- Topic: Client limit for OPERS only
- Replies: 12
- Views: 3784
- Wed Jun 30, 2004 7:11 pm
- Forum: General chat
- Topic: Using IRC as a communications framework for other apps
- Replies: 10
- Views: 5849
- Wed Jun 30, 2004 7:05 pm
- Forum: Unreal 3.2 Support
- Topic: Client limit for OPERS only
- Replies: 12
- Views: 3784
Also note that you probably need to have set::options::identd-check enabled and also must be running a correct identd server yourself. Not necessarily. I'd prefer having identd disabled and tell the IRC client what to send for the username, as it's IMO a bit easier. That's part of why the asterisk ...
- Wed Jun 30, 2004 4:44 pm
- Forum: Unreal 3.2 Support
- Topic: Client limit for OPERS only
- Replies: 12
- Views: 3784
- Wed Jun 30, 2004 4:21 pm
- Forum: Unreal 3.2 Support
- Topic: set::hosts?
- Replies: 2
- Views: 1367
set::hosts?
Where and how are the settings in the set::hosts block used? No matter what I set these to, they don't seem to do anything. For reference, here's what I currently have them set to (doesn't seem like a security risk to post this): hosts { local "fgnet.op"; global "fgnet.op"; coadm...
- Wed Jun 30, 2004 2:52 pm
- Forum: Unreal 3.2 Support
- Topic: oper
- Replies: 4
- Views: 1725
- Wed Jun 30, 2004 2:46 pm
- Forum: General chat
- Topic: UnrealIRCd miscellaneous/IRC (not UnrealIRCd related) forums
- Replies: 1
- Views: 1962
UnrealIRCd miscellaneous/IRC (not UnrealIRCd related) forums
I think I know why there's so many "not off topic" posts in the Off Topic forum -- because they ARE off-topic -- there's no appropriate forum for them. There's no forum for UnrealIRCd discussion that's not support or related to modules, spam filters, or bug/feature requests. Don't you thin...