Let me tell you, it's really fun when you see 500 people thinking that they are undetectable suddenly realize that they aren't ;)
Couldn't agree with your more, there. Blotter has come to my attention too. I suppose it's yet another thing I'll be dealing with tonight. Looks like I'll be sending ...
Search found 9 matches
- Mon Jul 12, 2004 12:37 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Bottler
- Replies: 8
- Views: 8305
- Sun Jul 11, 2004 11:47 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Bottler
- Replies: 8
- Views: 8305
looking through the source code, when a bottler client is banned from the network, it removes the network from its internal list, thus preventing it from reconnecting after you have removed the ban.
I've found another type of xdcc leecher as well, called XDCCcatcher. It reports itself as being mirc ...
I've found another type of xdcc leecher as well, called XDCCcatcher. It reports itself as being mirc ...
- Thu Jul 08, 2004 9:37 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2.1, numeric 378
- Replies: 0
- Views: 2837
Unreal 3.2.1, numeric 378
I noticed that the users IP has been added as a value in their /whois, would just like to say it's a nice touch.. saves a bit of time when dealing with problem users.
-tiko
-tiko
- Thu Jul 08, 2004 9:05 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: new feauture
- Replies: 12
- Views: 16189
- Thu Jul 08, 2004 9:02 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Bottler
- Replies: 8
- Views: 8305
What codemastr said is true.. I've had to rid my network of a few of them.. about 100. I added "No bottler clients please" to all my motds, and did a ctcp version of the entire network, killing anything that replied with "Bottler". They do however reconnect, but drop the connection as soon as the ...
- Tue Jul 06, 2004 7:12 pm
- Forum: Unreal 3.2 Support
- Topic: /htm
- Replies: 2
- Views: 2410
/htm
In what ways does high traffic mode assist in bandwidth preservation, and how?
- Thu Jul 01, 2004 9:26 pm
- Forum: General chat
- Topic: Machinepower and bandwith requiared by unrealircd
- Replies: 5
- Views: 6030
- Thu Jul 01, 2004 9:16 pm
- Forum: General chat
- Topic: Using IRC as a communications framework for other apps
- Replies: 10
- Views: 8697
- Thu Jul 01, 2004 9:52 am
- Forum: Unreal 3.2 Support
- Topic: U3.2win - Hub problem (maybe wrong hub/leaf cfg)
- Replies: 3
- Views: 2221