Search found 33 matches

by medice
Mon Feb 26, 2007 7:39 pm
Forum: Unreal 3.2 Support
Topic: The /NAMES command doesn't works as expected
Replies: 9
Views: 1996

if not the server - most clients are configured, to set +i on connect
by medice
Thu Jul 06, 2006 10:37 pm
Forum: Unreal 3.2 Support
Topic: Can't figure out how to allow more users
Replies: 12
Views: 3229

maybe you have some lost allow-block somewhere in the conf?
by medice
Sat Jun 17, 2006 1:06 pm
Forum: Services
Topic: Protocol IRC
Replies: 7
Views: 3117

i guess it's more complicated to write a server-like tool that introduces your bot, than writing the bot connecting as user.
by medice
Wed Jun 14, 2006 1:27 pm
Forum: Services
Topic: How is this possible
Replies: 5
Views: 2412

server-operator has NOTHING to do with any channel-modes and -privileges.
by medice
Sun Feb 05, 2006 12:17 am
Forum: Services
Topic: ircservices with ssl
Replies: 2
Views: 1878

usually services run at the same machine the uplink-ircd is running on - so if you connect them using 127.0.0.1 noone is able to get any communication
(except someone entered you machine, but in this case the 127.0.0.1-traffic is a minor problem ;) )
by medice
Wed Nov 30, 2005 3:43 pm
Forum: Unreal 3.2 Support
Topic: large network design
Replies: 6
Views: 1529

show me some reasonable (!) arguments how someone may build up an over-1Mio-User-net just from scratch, while networks having grown up vor several years are stumbling @ ~200-240k at most ;)
by medice
Wed Nov 30, 2005 3:18 pm
Forum: Unreal 3.2 Support
Topic: Flooding the IRCD with a simple copy & paste
Replies: 6
Views: 2098

fluid wrote:
What type of connection is your server using?

basic cable
what't "basic cable"? which upstream does the machine have?
by medice
Tue Nov 15, 2005 2:19 pm
Forum: Unreal 3.2 Support
Topic: Max Length of userhost ?
Replies: 8
Views: 1794

this is not the userhost, that's the ident - which is limited to 10
don't know if you're able to change this without breaking things.
by medice
Fri Sep 23, 2005 6:34 pm
Forum: Services
Topic: Disabling VOP and HOP list
Replies: 16
Views: 6597

by medice
Tue Aug 23, 2005 10:19 pm
Forum: Services
Topic: Connecting mIRC as a Service
Replies: 7
Views: 3293

is this "runnung mirc as service" ment to be mirc as the daemon to provice nickserv/chanserv-functions, or is it ment to be "service" in the windows-slang, as a "way" a process is running?
by medice
Tue Apr 19, 2005 9:51 am
Forum: Services
Topic: server-to-server protocol
Replies: 4
Views: 1973

this link is for 2301
since the number is increased in the meantime, I suppose this is (at least partly) outdated?
by medice
Sat Mar 26, 2005 12:28 am
Forum: Services
Topic: Services in #services
Replies: 10
Views: 3447

Though I can´t see the advantages of having all services in visible in one single channel, I use the os_staychan module for Anope so that ChanServ appears in every registered channel. That way you are able to see whether a channel is registered or not on joining it. I deem this helpful, though oth...
by medice
Sat Mar 26, 2005 12:23 am
Forum: General chat
Topic: Setting up a #class
Replies: 6
Views: 2422

why do you need a certain programm for pasting text?
Either write live if you're teaching something, or prepare it before and copy/paste. I'm not aware, that there are any different solutions for that...
by medice
Mon Mar 21, 2005 11:40 am
Forum: Unreal 3.2 Support
Topic: O:line
Replies: 16
Views: 3104

oh - there are really funny mirc-scripts out there!
some hide server-messages important for the user (mostly error-messages - and the opers have to guess what's wrong...)
some even cancel the case-sensetivity for channel-modes - as a kind of climax of this crap...
by medice
Thu Mar 03, 2005 10:04 pm
Forum: Unreal 3.2 Support
Topic: channel-mode differences between "+f j" and the ne
Replies: 8
Views: 1419

so "+f j" is setting some blocking modes (whatever is set)
and +j just don't let them in

is this right?