Search found 33 matches
- Mon Feb 26, 2007 7:39 pm
- Forum: Unreal 3.2 Support
- Topic: The /NAMES command doesn't works as expected
- Replies: 9
- Views: 2895
- Thu Jul 06, 2006 10:37 pm
- Forum: Unreal 3.2 Support
- Topic: Can't figure out how to allow more users
- Replies: 12
- Views: 4842
- Sat Jun 17, 2006 1:06 pm
- Forum: Services
- Topic: Protocol IRC
- Replies: 7
- Views: 4194
- Wed Jun 14, 2006 1:27 pm
- Forum: Services
- Topic: How is this possible
- Replies: 5
- Views: 3176
- Sun Feb 05, 2006 12:17 am
- Forum: Services
- Topic: ircservices with ssl
- Replies: 2
- Views: 2324
- Wed Nov 30, 2005 3:43 pm
- Forum: Unreal 3.2 Support
- Topic: large network design
- Replies: 6
- Views: 2184
- Wed Nov 30, 2005 3:18 pm
- Forum: Unreal 3.2 Support
- Topic: Flooding the IRCD with a simple copy & paste
- Replies: 6
- Views: 2974
- Tue Nov 15, 2005 2:19 pm
- Forum: Unreal 3.2 Support
- Topic: Max Length of userhost ?
- Replies: 8
- Views: 2612
- Fri Sep 23, 2005 6:34 pm
- Forum: Services
- Topic: Disabling VOP and HOP list
- Replies: 16
- Views: 8696
- Tue Aug 23, 2005 10:19 pm
- Forum: Services
- Topic: Connecting mIRC as a Service
- Replies: 7
- Views: 4204
- Tue Apr 19, 2005 9:51 am
- Forum: Services
- Topic: server-to-server protocol
- Replies: 4
- Views: 2612
- Sat Mar 26, 2005 12:28 am
- Forum: Services
- Topic: Services in #services
- Replies: 10
- Views: 4617
Though I can´t see the advantages of having all services in visible in one single channel, I use the os_staychan module for Anope so that ChanServ appears in every registered channel. That way you are able to see whether a channel is registered or not on joining it. I deem this helpful, though oth...
- Sat Mar 26, 2005 12:23 am
- Forum: General chat
- Topic: Setting up a #class
- Replies: 6
- Views: 3264
- Mon Mar 21, 2005 11:40 am
- Forum: Unreal 3.2 Support
- Topic: O:line
- Replies: 16
- Views: 5000
- Thu Mar 03, 2005 10:04 pm
- Forum: Unreal 3.2 Support
- Topic: channel-mode differences between "+f j" and the ne
- Replies: 8
- Views: 2161