but.. why?
i used them to compile unreal3.2 and that was all right. Must i compile them myself?
Search found 5 matches
- Mon Jul 12, 2004 5:04 am
- Forum: Unreal 3.2 Support
- Topic: it crashes when i /sethost
- Replies: 6
- Views: 2991
- Mon Jul 12, 2004 12:53 am
- Forum: Unreal 3.2 Support
- Topic: it crashes when i /sethost
- Replies: 6
- Views: 2991
i use precompiled zlib and openssl.
zlib was downloaded from http://www.winimage.com/zLibDll/ and openssl from http://www.shininglightpro.com/products ... enSSL.html . Do these matter?
zlib was downloaded from http://www.winimage.com/zLibDll/ and openssl from http://www.shininglightpro.com/products ... enSSL.html . Do these matter?
- Sun Jul 11, 2004 10:39 am
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2.1 Win32 Build Problems - type redefinition errors
- Replies: 6
- Views: 4499
- Sun Jul 11, 2004 10:21 am
- Forum: Unreal 3.2 Support
- Topic: it crashes when i /sethost
- Replies: 6
- Views: 2991
- Sun Jul 11, 2004 10:16 am
- Forum: Unreal 3.2 Support
- Topic: it crashes when i /sethost
- Replies: 6
- Views: 2991
it crashes when i /sethost
I want unreal ircd to support Chinese nick, so i compiled it with VC++6.0 SP5 + PSDK...
Everything is ok and wircd is running...
but when i perform the command /sethost , it crashes.
the following message was found in wircd.1516.core:
Generated at Sun Jul 11 09:44:06 2004
Windows XP Service Pack ...
Everything is ok and wircd is running...
but when i perform the command /sethost , it crashes.
the following message was found in wircd.1516.core:
Generated at Sun Jul 11 09:44:06 2004
Windows XP Service Pack ...