Search found 5 matches
- Tue Aug 17, 2004 1:36 pm
- Forum: Unreal 3.2 Support
- Topic: Coding own services, hostname problems
- Replies: 5
- Views: 2440
- Tue Aug 17, 2004 1:29 pm
- Forum: Unreal 3.2 Support
- Topic: Coding own services, hostname problems
- Replies: 5
- Views: 2440
Perhaps you sent a message to the ircd that made it crash. Have you ever used GDB to debug crashes? If not, it's time to start getting familiar with it... Or try to figure out what's wrong with your commands, because ircd.log won't tell you a single word about the crash. I found out when I do: send ...
- Tue Aug 17, 2004 1:22 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: "Mis"-Identify blocks
- Replies: 17
- Views: 10371
- Tue Aug 17, 2004 1:11 pm
- Forum: Unreal 3.2 Support
- Topic: Coding own services, hostname problems
- Replies: 5
- Views: 2440
There's no need to recalculate the cloaked host, Unreal can send it to you. Send "PROTOCTL VHP" to the remote side before issuing the SERVER command, and you'll always see the SETHOST messages. (By the way, I can't see VHP documented anywhere in Unreal3.2/doc/technical/protoctl.txt. Thank you for ...
- Tue Aug 17, 2004 8:37 am
- Forum: Unreal 3.2 Support
- Topic: Coding own services, hostname problems
- Replies: 5
- Views: 2440
Coding own services, hostname problems
If I've posted this in the wrong subforum, I hope a moderator will move it to the correct forum.
I am currently building my own services package in PHP for my own IRC project. I am using Unreal3.2.1.
When the services connects I get this: [12:00:21] NICK nickname 1 1092740344 ident myhost.adsl ...
I am currently building my own services package in PHP for my own IRC project. I am using Unreal3.2.1.
When the services connects I get this: [12:00:21] NICK nickname 1 1092740344 ident myhost.adsl ...