Search found 5 matches

by QuietGuy
Tue Aug 17, 2004 1:36 pm
Forum: Unreal 3.2 Support
Topic: Coding own services, hostname problems
Replies: 5
Views: 1829

This topic may be closed, it works now, thanks to AngryWolf :idea:
by QuietGuy
Tue Aug 17, 2004 1:29 pm
Forum: Unreal 3.2 Support
Topic: Coding own services, hostname problems
Replies: 5
Views: 1829

Perhaps you sent a message to the ircd that made it crash. Have you ever used GDB to debug crashes? If not, it's time to start getting familiar with it... Or try to figure out what's wrong with your commands, because ircd.log won't tell you a single word about the crash. I found out when I do: send...
by QuietGuy
Tue Aug 17, 2004 1:22 pm
Forum: Unreal 3.2 Spamfilters
Topic: "Mis"-Identify blocks
Replies: 17
Views: 7746

AngryWolf has a point. When I am on IRC and introduce services to a newbie (which I want to join my server offcause :roll: ) I need to explain how REGISTER and IDENTIFY works. Sure you can point to an URL with detailed FAQ's of the services, but people hates to read and likes to ask and get a straig...
by QuietGuy
Tue Aug 17, 2004 1:11 pm
Forum: Unreal 3.2 Support
Topic: Coding own services, hostname problems
Replies: 5
Views: 1829

There's no need to recalculate the cloaked host, Unreal can send it to you. Send "PROTOCTL VHP" to the remote side before issuing the SERVER command, and you'll always see the SETHOST messages. (By the way, I can't see VHP documented anywhere in Unreal3.2/doc/technical/protoctl.txt. Thank...
by QuietGuy
Tue Aug 17, 2004 8:37 am
Forum: Unreal 3.2 Support
Topic: Coding own services, hostname problems
Replies: 5
Views: 1829

Coding own services, hostname problems

If I've posted this in the wrong subforum, I hope a moderator will move it to the correct forum. I am currently building my own services package in PHP for my own IRC project. I am using Unreal3.2.1. When the services connects I get this: [12:00:21] NICK nickname 1 1092740344 ident myhost.adsl.xs4al...