Search found 3 matches

by Martin
Sun Aug 22, 2004 12:51 am
Forum: Unreal 3.2 Support
Topic: send 0byte after every send
Replies: 5
Views: 2256

Oh, sorry, it didn't came into my mind that gateways lose clients' original hostnames. I think this is leading to a similar problem that CGI:IRC support raised. But that can be solved with modules.

I can't answer your latter questions, because now that you edited the source, you have lost support ...
by Martin
Sat Aug 21, 2004 11:09 pm
Forum: Unreal 3.2 Support
Topic: send 0byte after every send
Replies: 5
Views: 2256

Neither is possible, but if you really want to write a flash client that supports every kind of IRC server softwares, then I suggest using an IRC Gateway like WIG , which is used by, for example, WFIC , an IRC client written in Flash. Using such a gateway might be inconvenient, but it does exactly ...
by Martin
Sat Aug 21, 2004 5:16 pm
Forum: Unreal 3.2 Support
Topic: send 0byte after every send
Replies: 5
Views: 2256

send 0byte after every send

Hi,

Is it posseble to let the server send the 0 byte after every line that the server sends to the client?

when it is posseble I can make an webchat in flash. flash needs the zero byte after every line :(


Is it maybe posseble with a module???