Oh, sorry, it didn't came into my mind that gateways lose clients' original hostnames. I think this is leading to a similar problem that CGI:IRC support raised. But that can be solved with modules.
I can't answer your latter questions, because now that you edited the source, you have lost support ...
Search found 3 matches
- Sun Aug 22, 2004 12:51 am
- Forum: Unreal 3.2 Support
- Topic: send 0byte after every send
- Replies: 5
- Views: 2256
- Sat Aug 21, 2004 11:09 pm
- Forum: Unreal 3.2 Support
- Topic: send 0byte after every send
- Replies: 5
- Views: 2256
Neither is possible, but if you really want to write a flash client that supports every kind of IRC server softwares, then I suggest using an IRC Gateway like WIG , which is used by, for example, WFIC , an IRC client written in Flash. Using such a gateway might be inconvenient, but it does exactly ...
- Sat Aug 21, 2004 5:16 pm
- Forum: Unreal 3.2 Support
- Topic: send 0byte after every send
- Replies: 5
- Views: 2256
send 0byte after every send
Hi,
Is it posseble to let the server send the 0 byte after every line that the server sends to the client?
when it is posseble I can make an webchat in flash. flash needs the zero byte after every line
Is it maybe posseble with a module???
Is it posseble to let the server send the 0 byte after every line that the server sends to the client?
when it is posseble I can make an webchat in flash. flash needs the zero byte after every line
Is it maybe posseble with a module???