I was just wondering if it is possible or not to add things like nickname in quit messages. So we can have a message like
NICK quitting NETWORKNAME - Custom Message Here!
Or something very similar.
Search found 15 matches
- Fri Mar 17, 2006 1:56 am
- Forum: Unreal 3.2 Support
- Topic: Nick in Quit Message = Possible?
- Replies: 1
- Views: 887
- Sat Dec 11, 2004 7:02 pm
- Forum: Unreal 3.2 Support
- Topic: gline-address unknown?
- Replies: 2
- Views: 1116
k.
I see.
- Sat Dec 11, 2004 6:44 pm
- Forum: Unreal 3.2 Support
- Topic: gline-address unknown?
- Replies: 2
- Views: 1116
gline-address unknown?
I looked at this section: set::gline-address <email-address>; The email address that G:line questions should be sent to. But it says gline-address is unknown in the rehash? Also: How does anyone know about the set kline-address? It doesn't seem to set the kline-address in the ban message and I do no...
- Tue Nov 30, 2004 9:03 am
- Forum: Unreal 3.2 Support
- Topic: Random Quit Messages.
- Replies: 2
- Views: 1115
Random Quit Messages.
I know this sounds funny but is there a way we could have random quit messages for every user? Like maybe one day it says, "I'm leaving." then another day it says, "Gone be it!"?
- Mon Nov 29, 2004 8:01 am
- Forum: Unreal 3.2 Support
- Topic: SAJOIN Reasons?
- Replies: 2
- Views: 1356
Hmmm
I wonder why the heck I didn't see that. I know you can't have a join message. I guess I was having a brain freeze.
- Sun Nov 28, 2004 10:21 pm
- Forum: Unreal 3.2 Support
- Topic: SAJOIN Reasons?
- Replies: 2
- Views: 1356
SAJOIN Reasons?
I saw sajoin reasons in the changelog in ./Config but I can't seem to find the syntax. What does this mean?
- Fri Oct 29, 2004 3:51 am
- Forum: Unreal 3.2 Support
- Topic: SSL only Opers.
- Replies: 2
- Views: 1150
SSL only Opers.
Is there anyway to make IRCop Status allowed to only SSL users? So if your on a normal port it will give some kind of error that you need to be on an SSL port. I am concered because the person who runs my IRCd uses ettercap which I also like to use but appearntly it can read IRC ports very nicely. M...
- Sat Sep 11, 2004 6:19 pm
- Forum: Unreal 3.2 Support
- Topic: Is there a way to say who joins what channel?
- Replies: 1
- Views: 959
Is there a way to say who joins what channel?
I know there is any user period to join a channel and there is any oper join a channel but is there a way to say I want a Global to join #Globals and Admins+ to join #Admins and Net Admins to join #NetAdmins?
- Wed Sep 08, 2004 6:57 am
- Forum: Unreal 3.2 Support
- Topic: Is there an except kill?
- Replies: 3
- Views: 1216
Is there an except kill?
I am looking in the documentation and I see except ban and except tkl. I see except tkl but don't really understnad the need for except ban then unless except ban is a more simple version. But it looks like I excepted my self from all possible kinds of bans. Now is there a way to except from /kill?
- Mon Sep 06, 2004 5:29 pm
- Forum: Unreal 3.2 Support
- Topic: Advanced Alias
- Replies: 3
- Views: 1292
Yeah your right.
See I wasn't sure if /command was considered %1 or the next one was. Because some scripting is different then others.
- Mon Sep 06, 2004 5:00 am
- Forum: Unreal 3.2 Support
- Topic: Advanced Alias
- Replies: 3
- Views: 1292
Advanced Alias
I currently have this command: /msg ChanServ access #Channel add/del/list [nick] [level] I would like to use an alias like /access. Would something like this work alias access { format "^add" { nick ChanServ; type services; parameters "ACCESS %1 add %3 %4"; }; "LIFE GOES ON....
- Sat Sep 04, 2004 11:39 am
- Forum: Unreal 3.2 Support
- Topic: Weird rehashing error
- Replies: 2
- Views: 1326
Weird rehashing error
I never have a problem with /rehash.
But if I do ./unreal rehash from any of my 3 servers usally it works. But Sometimes it will work on one server, then not another. Linux PC busy or something?
But if I do ./unreal rehash from any of my 3 servers usally it works. But Sometimes it will work on one server, then not another. Linux PC busy or something?
- Tue Aug 31, 2004 5:07 am
- Forum: Unreal 3.2 Support
- Topic: Is there a way to change NICKLEN?
- Replies: 3
- Views: 1551
Is there a way to change NICKLEN?
I am just curious not that I want to change it. I just want to know because I am curious where the stuff like NICKLEN and MODES all stated in /version are stored.
- Wed Aug 25, 2004 11:44 pm
- Forum: Unreal 3.2 Modules
- Topic: Module request for +g or gag.
- Replies: 5
- Views: 2951
TY but
ok the +L makes sense but I see its if the +l is exceeded of that channel, in QuakeIRCd its just if you join the +Led channel no matter what you join the other channel.
- Wed Aug 25, 2004 3:02 pm
- Forum: Unreal 3.2 Modules
- Topic: Module request for +g or gag.
- Replies: 5
- Views: 2951
Module request for +g or gag.
If anyone here has used QuakeIRCd they will notice that it has +g channel mode for Gag. What The Hell is Gag you ask? Well its pretty much like a private +m channel mode. It temporarily disables the person from talking if they are +v and under. +h and above and NA's and IRC Admins(QuakeIRCd Only) ca...