Search found 3 matches
- Mon Aug 30, 2004 9:49 am
- Forum: Unreal 3.2 Support
- Topic: Linking quirk
- Replies: 5
- Views: 3716
- Mon Aug 30, 2004 9:48 am
- Forum: Unreal 3.2 Support
- Topic: Operators and linked servers
- Replies: 12
- Views: 5337
I have been an oper on newnet, and many opers there including me when I was, had one oline that was your primary, then you would arrange for an oline on one or two other servers simply for redundancy, so that if for some reason your server was down, you could still function. (In newnet's case this ...
- Mon Aug 30, 2004 9:21 am
- Forum: Unreal 3.2 Support
- Topic: DCCALLOW Question
- Replies: 3
- Views: 2063
DCCALLOW Question
Forgive me if this sounds moronic, IM quite sleepy atm lol
Ive been over the forums somewhat, as well as the conf and the docs, so i will ask here
Is there any way to disable it short of removing the code?
Ive been over the forums somewhat, as well as the conf and the docs, so i will ask here
Is there any way to disable it short of removing the code?