Right, Ok.. Some things to check..
1) Does the module ircd_gameserv.dll exist in data/modules ?
2) In data/modules, is there a folder called runtime?
3) If you place a copy of the .dll in data/modules/runtime, does it work?
Have a look at those 3 things, one, if not all of them should make it ...
Search found 6 matches
- Sun Sep 26, 2004 3:08 am
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 7753
- Sat Sep 25, 2004 8:23 pm
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 7753
- Fri Sep 24, 2004 7:09 pm
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 7753
- Fri Sep 24, 2004 2:18 am
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 7753
- Wed Sep 22, 2004 3:41 pm
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 7753
What is the error message exactly? Simply "Access denied" or something more? If the first, you don't have access to that OperServ command (for example, In Anope, only Services Roots are allowed to use it). Or else the message might be "Couldn't load module.file: Access denied" or something similar ...
- Wed Sep 22, 2004 7:10 am
- Forum: Services
- Topic: /operserv modload error - Access Denied
- Replies: 12
- Views: 7753
/operserv modload error - Access Denied
When I try to load a pre-complied w32 module I get an access denied. i have given myself op and still get it. I know the mod is in the correct directory. I am running the current w32 build of unrealircd on a win2k3 server using mirc32 as my client..