Why UnrealIRCd try detect client IP by detected client host name?
I understand if server try to detect client HOST by IP, but why server try to detect client IP by detected HOST?
My DNS have only reverse zone and no forward zone like that:
#nslookup
Default Server: ns.kotlowan.pcworld.net
Address ...
Search found 1 match
- Thu Sep 23, 2004 5:57 am
- Forum: Unreal 3.2 Support
- Topic: DNS resolving
- Replies: 1
- Views: 1551