Search found 33 matches

by Fussi
Tue Aug 01, 2006 7:15 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter exception?
Replies: 2
Views: 3039

Mixed. One has a static IP, the other one is "half static", <fixed>.<fixed>.xx.xx
But ok, thanks for the answer, will try it. Thougt spamfilter doesnt care about TKL/Except setting
by Fussi
Mon Jul 31, 2006 5:53 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter exception?
Replies: 2
Views: 3039

Spamfilter exception?

Maybe someone can help me with this: I enabled IdentD check, and set a few ban user lines on several hosts. As addition, i added a new spamfilter to filter out "hostnameless" connections (@xxxx.xxxx.xxxx.IP) without valid IdentD response. But: I have 2 people (from my staff team -.-) who c...
by Fussi
Sun Apr 09, 2006 8:54 pm
Forum: Unreal 3.2 Modules
Topic: Help: Makefile with SQL lib
Replies: 3
Views: 2692

For anyone who tries to write mysql enabled modules: The changes to the makefile above are WORKING. Thanks to Mephisto :)
by Fussi
Sun Apr 09, 2006 8:39 pm
Forum: Unreal 3.2 Modules
Topic: Max Usermodes ??
Replies: 2
Views: 2005

i thought i should show you how i add these modes: #define FACTION_SUBSCRIBER 'Y' ..... static long L_UMODE_SUBSCRIBER = 0L; ..... static Umode *umode_subscriber = NULL; ..... umode_subscriber = UmodeAdd(modinfo->handle, FACTION_SUBSCRIBER , UMODE_GLOBAL, umode_allow_all, &L_UMODE_SUBSCRIBER); i...
by Fussi
Sun Apr 09, 2006 4:51 pm
Forum: Unreal 3.2 Modules
Topic: Max Usermodes ??
Replies: 2
Views: 2005

Max Usermodes ??

Is there such a limit somewhere? So like a module can only register 5 new usermodes? I've written a custom module for our irc server, and this one registers 17 (yes, 17.) usermodes. They're all free (unused) atm, but when load this module on my testserver, it only gives me the first 5 modes, the res...
by Fussi
Fri Apr 07, 2006 7:45 pm
Forum: Unreal 3.2 Modules
Topic: Help: Makefile with SQL lib
Replies: 3
Views: 2692

Thanks for the tip, will try that!
by Fussi
Sat Mar 25, 2006 10:33 pm
Forum: Unreal 3.2 Modules
Topic: Rejecting nonOpers to join any unregistered Channel
Replies: 3
Views: 2314

I totaly agree. IF the services provide such a function.
And Anope doesnt. There's a module for 1.7.13 but well, read here:
http://forum.anope.org/viewthread.php?tid=199
by Fussi
Sat Mar 25, 2006 9:37 pm
Forum: Unreal 3.2 Modules
Topic: Rejecting nonOpers to join any unregistered Channel
Replies: 3
Views: 2314

Rejecting nonOpers to join any unregistered Channel

Yeah, thats what i want to do via module. Pretty simple stuff, around 3 lines of code. Well, i thought that.. But somehow, it isnt loading oO Dont think its the source, i took m_dummy.c and added my 3 lines. No compile errors, but when i try to start unreal, i get this: * Loading IRCd configuration ...
by Fussi
Tue Mar 21, 2006 9:20 pm
Forum: Unreal 3.2 Support
Topic: Problem with BOPM
Replies: 7
Views: 3501

./bopm -dddd ftw! :D Ok i got it. For all with similiar problems, check your "mode" setting. I used "mode = "+Hp-sx"" and the notice mask "c" in the oper block. Now i'm using "mode = "+Hpsc"" and it works. Maybe i did something wrong, no id...
by Fussi
Tue Mar 21, 2006 8:29 pm
Forum: Unreal 3.2 Support
Topic: Problem with BOPM
Replies: 7
Views: 3501

HCN was enabled from beginning, (Yes i read the manuals before i ask for help...) and i cant count how often i restarted BOPM. he opers up as he should, absolutely NO errors. Runs just fine. He just does... nothing. :? I wonder about this: [21:42] -irc.XXX.de- *** Notice -- Client connecting on port...
by Fussi
Sun Mar 19, 2006 8:45 pm
Forum: Unreal 3.2 Support
Topic: Problem with BOPM
Replies: 7
Views: 3501

it is uncommented. I also changed the regex from connregex = "\\*\\*\\* Notice -- Client connecting: ([^ ]+) \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*"; to connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+) \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*"; since the conn...
by Fussi
Sun Mar 19, 2006 7:31 pm
Forum: Unreal 3.2 Support
Topic: Problem with BOPM
Replies: 7
Views: 3501

Problem with BOPM

Hi i know, this i UnrealIRCd support not BOPM, but there are several other threads about BOPM so dont slap me for this -.- I tried to install BOPM, but even after 30 minutes uptime and a dozen connects it still says 0 connects. Well, there's a "fix" mentioned on their webpage, where Unreal...
by Fussi
Sun Mar 05, 2006 4:30 pm
Forum: Unreal 3.2 Modules
Topic: Help: Makefile with SQL lib
Replies: 3
Views: 2692

Help: Makefile with SQL lib

Hi. I've created my own small module (kinda SQLAuth, but with FAR less functions). But now i got the problem that i have to add the mysql includes and the libmysqlclient to the makefile. Any idea how to do that? My tries are always failing.. Either he cant find mysql.h or he messes completely up :oo...
by Fussi
Sat Nov 12, 2005 6:51 pm
Forum: Unreal 3.2 Modules
Topic: Hooking stuff
Replies: 4
Views: 2529

Allright, thanks!
Will play around a bit with these :)
by Fussi
Sat Nov 12, 2005 9:49 am
Forum: Unreal 3.2 Modules
Topic: Hooking stuff
Replies: 4
Views: 2529

Ok, lets say RunHook1 - 9 is just for internal use. But what about these: #define add_Hook(hooktype, func) HookAddMain(NULL, hooktype, func, NULL, NULL) #define HookAdd(hooktype, func) HookAddMain(NULL, hooktype, func, NULL, NULL) #define HookAddEx(module, hooktype, func) HookAddMain(module, hooktyp...