Mixed. One has a static IP, the other one is "half static", <fixed>.<fixed>.xx.xx
But ok, thanks for the answer, will try it. Thougt spamfilter doesnt care about TKL/Except setting
Search found 33 matches
- Tue Aug 01, 2006 7:15 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter exception?
- Replies: 2
- Views: 3039
- Mon Jul 31, 2006 5:53 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter exception?
- Replies: 2
- Views: 3039
Spamfilter exception?
Maybe someone can help me with this: I enabled IdentD check, and set a few ban user lines on several hosts. As addition, i added a new spamfilter to filter out "hostnameless" connections (@xxxx.xxxx.xxxx.IP) without valid IdentD response. But: I have 2 people (from my staff team -.-) who c...
- Sun Apr 09, 2006 8:54 pm
- Forum: Unreal 3.2 Modules
- Topic: Help: Makefile with SQL lib
- Replies: 3
- Views: 2692
- Sun Apr 09, 2006 8:39 pm
- Forum: Unreal 3.2 Modules
- Topic: Max Usermodes ??
- Replies: 2
- Views: 2005
- Sun Apr 09, 2006 4:51 pm
- Forum: Unreal 3.2 Modules
- Topic: Max Usermodes ??
- Replies: 2
- Views: 2005
Max Usermodes ??
Is there such a limit somewhere? So like a module can only register 5 new usermodes? I've written a custom module for our irc server, and this one registers 17 (yes, 17.) usermodes. They're all free (unused) atm, but when load this module on my testserver, it only gives me the first 5 modes, the res...
- Fri Apr 07, 2006 7:45 pm
- Forum: Unreal 3.2 Modules
- Topic: Help: Makefile with SQL lib
- Replies: 3
- Views: 2692
- Sat Mar 25, 2006 10:33 pm
- Forum: Unreal 3.2 Modules
- Topic: Rejecting nonOpers to join any unregistered Channel
- Replies: 3
- Views: 2314
I totaly agree. IF the services provide such a function.
And Anope doesnt. There's a module for 1.7.13 but well, read here:
http://forum.anope.org/viewthread.php?tid=199
And Anope doesnt. There's a module for 1.7.13 but well, read here:
http://forum.anope.org/viewthread.php?tid=199
- Sat Mar 25, 2006 9:37 pm
- Forum: Unreal 3.2 Modules
- Topic: Rejecting nonOpers to join any unregistered Channel
- Replies: 3
- Views: 2314
Rejecting nonOpers to join any unregistered Channel
Yeah, thats what i want to do via module. Pretty simple stuff, around 3 lines of code. Well, i thought that.. But somehow, it isnt loading oO Dont think its the source, i took m_dummy.c and added my 3 lines. No compile errors, but when i try to start unreal, i get this: * Loading IRCd configuration ...
- Tue Mar 21, 2006 9:20 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with BOPM
- Replies: 7
- Views: 3501
- Tue Mar 21, 2006 8:29 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with BOPM
- Replies: 7
- Views: 3501
HCN was enabled from beginning, (Yes i read the manuals before i ask for help...) and i cant count how often i restarted BOPM. he opers up as he should, absolutely NO errors. Runs just fine. He just does... nothing. :? I wonder about this: [21:42] -irc.XXX.de- *** Notice -- Client connecting on port...
- Sun Mar 19, 2006 8:45 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with BOPM
- Replies: 7
- Views: 3501
- Sun Mar 19, 2006 7:31 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with BOPM
- Replies: 7
- Views: 3501
Problem with BOPM
Hi i know, this i UnrealIRCd support not BOPM, but there are several other threads about BOPM so dont slap me for this -.- I tried to install BOPM, but even after 30 minutes uptime and a dozen connects it still says 0 connects. Well, there's a "fix" mentioned on their webpage, where Unreal...
- Sun Mar 05, 2006 4:30 pm
- Forum: Unreal 3.2 Modules
- Topic: Help: Makefile with SQL lib
- Replies: 3
- Views: 2692
Help: Makefile with SQL lib
Hi. I've created my own small module (kinda SQLAuth, but with FAR less functions). But now i got the problem that i have to add the mysql includes and the libmysqlclient to the makefile. Any idea how to do that? My tries are always failing.. Either he cant find mysql.h or he messes completely up :oo...
- Sat Nov 12, 2005 6:51 pm
- Forum: Unreal 3.2 Modules
- Topic: Hooking stuff
- Replies: 4
- Views: 2529
- Sat Nov 12, 2005 9:49 am
- Forum: Unreal 3.2 Modules
- Topic: Hooking stuff
- Replies: 4
- Views: 2529
Ok, lets say RunHook1 - 9 is just for internal use. But what about these: #define add_Hook(hooktype, func) HookAddMain(NULL, hooktype, func, NULL, NULL) #define HookAdd(hooktype, func) HookAddMain(NULL, hooktype, func, NULL, NULL) #define HookAddEx(module, hooktype, func) HookAddMain(module, hooktyp...