Search found 14 matches

by diskman
Wed Nov 22, 2006 12:40 pm
Forum: Unreal 3.2 Support
Topic: compiling error
Replies: 4
Views: 3146

no its not your system... all what you have to do is using curl7.15.3 isntead of the latest version...
with 7.15.3 all works fine
by diskman
Wed Nov 22, 2006 12:24 am
Forum: Unreal 3.2 Support
Topic: compiling error
Replies: 4
Views: 3146

hrm.... now c-ares 1.3.2 and curl 7.16.0 is out and the problem is already present....

there nobady who can write an workaround to use the newest versions instead of curl 7.15.3 ?

diskman
by diskman
Sun Dec 11, 2005 5:20 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd mit ipv6 unter debian
Replies: 2
Views: 1355

ok i try
i post the results here ;)
by diskman
Sun Dec 11, 2005 1:13 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd mit ipv6 unter debian
Replies: 2
Views: 1355

Unrealircd mit ipv6 unter debian

Hi
I want to install an ipv6 leaf on my network anybody know what apt packages unreal needs to support incomming ipv6 connections?
the leaf onlyhas a ipv ip its possible to accept incomming ipv6 connections with the right libs? what i need for this?
thanks for answers

diskman
by diskman
Fri Dec 31, 2004 11:39 am
Forum: Unreal 3.2 Support
Topic: hub ip in kill message
Replies: 1
Views: 1232

hub ip in kill message

hi ;)
one little question since Unreal 3.2.2 sometimes user get killed with with a reason like this:
*** User Quit (Killed (leaf.mynetwork.net (User(?) <- hub.mynetwork.net[123.123.123.123])))

are there any possibilities to show a fake ip or to remove the ip from the kill message?
by diskman
Wed Nov 17, 2004 6:20 pm
Forum: Unreal 3.2 Support
Topic: syntax of deny link {} ??
Replies: 3
Views: 1641

ok i think i have found an bug...
the token "-" are not allowed or not understand in the crule
i posted this in the bug forum too
by diskman
Mon Nov 15, 2004 8:35 pm
Forum: Unreal 3.2 Support
Topic: syntax of deny link {} ??
Replies: 3
Views: 1641

syntax of deny link {} ??

i want to use the deny link block but with the fallowing code the ircd says
"deny::rule contains an invalid expression: Unknown token"


deny link {
mask server1.myirc.net;
rule "directcon(server2.myirc.net)";
type auto;
};

any ideas ?
by diskman
Thu Nov 04, 2004 7:46 pm
Forum: Unreal 3.2 Support
Topic: how to handle autoconnect entrys with two hubs?
Replies: 7
Views: 2969

could a nice feuture...
a options flag like "second-hub"
effected that server first will autoconnect to normal entry an if this fails autoconnect to link line where option flag "second-hub" is set

should i request it?? or any arguments against this feauture?
by diskman
Thu Nov 04, 2004 7:41 pm
Forum: Unreal 3.2 Support
Topic: how to handle autoconnect entrys with two hubs?
Replies: 7
Views: 2969

hmm ok i will try ;)

i dont want a map where a hub is linked to another hab trough a leaf do you know what i mean?

but if iy compile leaf as laef thad should not work....
ok i will see ;)
by diskman
Wed Nov 03, 2004 8:56 pm
Forum: Unreal 3.2 Support
Topic: how to handle autoconnect entrys with two hubs?
Replies: 7
Views: 2969

hmm...
doesnt work...

[21:48:39] *** (s) Notice -- Connection to hub.xxxirc.net[123.123.12.12] activated.
[21:48:39] *** (s) Notice -- Connection to althub.xxxirc.net[123.123.12.12] activated.

thats the way the server connects to the hub... iam not testing the hub connects to the server...
but i ...
by diskman
Wed Nov 03, 2004 8:30 pm
Forum: Unreal 3.2 Support
Topic: how to handle autoconnect entrys with two hubs?
Replies: 7
Views: 2969

oh... looks interresting... i will try it
by diskman
Wed Nov 03, 2004 6:03 pm
Forum: Unreal 3.2 Support
Topic: how to handle autoconnect entrys with two hubs?
Replies: 7
Views: 2969

how to handle autoconnect entrys with two hubs?

hmm i think topic is self explayning... ehhmm ok
i have a network with two hubs
if the leafs have in the hub link lines autoconnect set then they connecting to both hubs at the same time --> errors like "server already exists" and leaf is not linked

there are any good ideas how the link lines ...
by diskman
Sat Oct 30, 2004 11:32 pm
Forum: Unreal 3.2 Support
Topic: ssl?
Replies: 6
Views: 2719

many thanks i searched for openssl-dev an not found aything matching...
but now iam installed libssl-dev and it runs perfectly ;)

thanks
by diskman
Sat Oct 30, 2004 5:11 pm
Forum: Unreal 3.2 Support
Topic: ssl?
Replies: 6
Views: 2719

ssl?

hi ;)
i tried to use ssl but couldnt compile because i found errors in configure.log

at the first point it looks good

configure:2153: checking for openssl
configure:2171: found /usr/bin/openssl
configure:2183: result: /usr/bin/openssl

but at the second point no ssl.h could be found
(on line 9707 ...