unique@ircd [~/Unreal3.2]# make install
Building src
cd modules; make 'CFLAGS=-I../include -I/home/unique/Unreal3.2/extras/regexp/include -I/home/unique/Unreal3.2/extras/c-ares/include -pipe -g -O2 -funsigned-char -fno-strict-aliasing -DZIP_LINKS -I/home/unique/curl/include -DUSE_LIBCURL -export ...
Search found 23 matches
- Thu Feb 23, 2006 9:46 pm
- Forum: Unreal 3.2 Support
- Topic: problem with 'make install'
- Replies: 3
- Views: 1789
- Mon Apr 18, 2005 9:01 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: CloneX SpamFilter
- Replies: 3
- Views: 4309
- Sun Mar 27, 2005 7:57 am
- Forum: Unreal 3.2 Support
- Topic: Time Sync Problems
- Replies: 5
- Views: 2909
- Sun Mar 27, 2005 7:55 am
- Forum: Unreal 3.2 Support
- Topic: Time Sync Problems
- Replies: 5
- Views: 2909
- Sun Mar 27, 2005 3:17 am
- Forum: Unreal 3.2 Support
- Topic: Time Sync Problems
- Replies: 5
- Views: 2909
Time Sync Problems
Okay i posted about this problem earlier on in the month and it was resolved to using a module for anope to synch the clocks and even running NTPd on the servers the ircds are run on. Well we have a little problem.....
[09:14pm] « global from OperServ: Magician used TSSYNC to sync all server's TS ...
[09:14pm] « global from OperServ: Magician used TSSYNC to sync all server's TS ...
- Tue Mar 22, 2005 10:44 pm
- Forum: Unreal 3.2 Support
- Topic: Nick Collision Issues
- Replies: 4
- Views: 2805
- Tue Mar 22, 2005 2:15 am
- Forum: Unreal 3.2 Support
- Topic: Nick Collision Issues
- Replies: 4
- Views: 2805
Nick Collision Issues
I have 3 servers linked to my network all running Unreal3.2.3 backed by a FreeBSD (Stable+Latest Version) and we are having nick collision problems... I have read the docs etc. etc. and I can't find anywhere where it explicitly states the proper use of TSCTL.
server1 TStime=1111457497 time ...
server1 TStime=1111457497 time ...
- Sun Mar 20, 2005 5:14 am
- Forum: Unreal 3.2 Support
- Topic: O:line
- Replies: 16
- Views: 9897
- Sun Mar 20, 2005 5:11 am
- Forum: Services
- Topic: Services in #services
- Replies: 10
- Views: 6783
- Sun Mar 20, 2005 4:40 am
- Forum: Unreal 3.2 Support
- Topic: Too many open files in system? Unreal3.2.3
- Replies: 3
- Views: 2784
- Fri Mar 18, 2005 5:00 am
- Forum: Unreal 3.2 Support
- Topic: Too many open files in system? Unreal3.2.3
- Replies: 3
- Views: 2784
Too many open files in system? Unreal3.2.3
[10:12pm] « server.network.org : Cannot accept connections server.network.org[IP.6667]:Too many open files in system
system
It repeated this numerous times.
Current Local Users: 17 Max: 64
Current Global Users: 82 Max: 111
-
after that it disconnected me and i had to reconnect... how can i ...
system
It repeated this numerous times.
Current Local Users: 17 Max: 64
Current Global Users: 82 Max: 111
-
after that it disconnected me and i had to reconnect... how can i ...
- Fri Dec 31, 2004 2:21 am
- Forum: General chat
- Topic: is there anyway neostats can interfere?
- Replies: 6
- Views: 4647
- Tue Dec 28, 2004 11:40 pm
- Forum: General chat
- Topic: is there anyway neostats can interfere?
- Replies: 6
- Views: 4647
- Tue Dec 28, 2004 8:02 pm
- Forum: General chat
- Topic: is there anyway neostats can interfere?
- Replies: 6
- Views: 4647
- Tue Dec 28, 2004 5:42 pm
- Forum: General chat
- Topic: is there anyway neostats can interfere?
- Replies: 6
- Views: 4647
is there anyway neostats can interfere?
ever since i started runnig neostats (recently) my server as a no uptime what so ever. can neostats interfere with unreal3.2.2? coul neostats be causing the problem? */edit/* it has lik 1-12 hors o uptime before it shutsdown, before this i had 50 days of uptime */edit/*